Updated docs - they now actually list the new body methods :)

This commit is contained in:
photonstorm
2014-02-21 15:37:26 +00:00
parent 7ee0c20bb3
commit e9e5bf9436
192 changed files with 51286 additions and 4396 deletions
+175 -37
View File
@@ -166,6 +166,10 @@
<a href="Phaser.Game.html">Game</a>
</li>
<li>
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
<li>
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
@@ -254,6 +258,38 @@
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li>
<a href="Phaser.Physics.Body.html">Body</a>
</li>
<li>
<a href="Phaser.Physics.CollisionGroup.html">CollisionGroup</a>
</li>
<li>
<a href="Phaser.Physics.ContactMaterial.html">ContactMaterial</a>
</li>
<li>
<a href="Phaser.Physics.InversePointProxy.html">InversePointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Material.html">Material</a>
</li>
<li>
<a href="Phaser.Physics.PointProxy.html">PointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Spring.html">Spring</a>
</li>
<li>
<a href="Phaser.Physics.World.html">World</a>
</li>
<li>
<a href="Phaser.Plugin.html">Plugin</a>
</li>
@@ -959,7 +995,7 @@ providing quick access to common functions and handling the boot process.
<td class="description last"><p>Reference to the GameObject Factory.</p></td>
<td class="description last"><p>Reference to the Phaser.GameObjectFactory.</p></td>
</tr>
@@ -1198,7 +1234,7 @@ providing quick access to common functions and handling the boot process.
<dt class="tag-source">Source:</dt>
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<dt class="tag-source">Source:</dt>
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<dt class="tag-source">Source:</dt>
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<dt class="tag-source">Source:</dt>
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<dt class="tag-source">Source:</dt>
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<dt class="tag-source">Source:</dt>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-196">line 196</a>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-201">line 201</a>
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<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-135">line 135</a>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-140">line 140</a>
</li></ul></dd>
@@ -2437,7 +2473,109 @@ providing quick access to common functions and handling the boot process.
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-141">line 141</a>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-146">line 146</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="make"><span class="type-signature"></span>make<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>make</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.GameObjectCreator.html">Phaser.GameObjectCreator</a></span>
</td>
<td class="description last"><p>Reference to the GameObject Creator.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-128">line 128</a>
</li></ul></dd>
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<dt class="tag-source">Source:</dt>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-151">line 151</a>
</li></ul></dd>
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<dt class="tag-source">Source:</dt>
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<dt class="tag-source">Source:</dt>
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@@ -2952,7 +3090,7 @@ When a game is paused the onPause event is dispatched. When it is resumed the on
<dt class="tag-source">Source:</dt>
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@@ -3120,7 +3258,7 @@ When a game is paused the onPause event is dispatched. When it is resumed the on
<td class="type">
<span class="param-type">Phaser.Physics.World</span>
<span class="param-type"><a href="Phaser.Physics.World.html">Phaser.Physics.World</a></span>
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<dt class="tag-source">Source:</dt>
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<dt class="tag-source">Source:</dt>
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<dt class="tag-source">Source:</dt>
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<dt class="tag-source">Source:</dt>
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@@ -5145,7 +5283,7 @@ Calling step will advance the game loop by one frame. This is extremely useful t
<dt class="tag-source">Source:</dt>
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@@ -5214,7 +5352,7 @@ Calling step will advance the game loop by one frame. This is extremely useful t
<dt class="tag-source">Source:</dt>
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<dt class="tag-source">Source:</dt>
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<dt class="tag-source">Source:</dt>
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@@ -5660,7 +5798,7 @@ This is extremely useful to hard to track down errors! Use the internal stepCoun
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