Updated docs - they now actually list the new body methods :)

This commit is contained in:
photonstorm
2014-02-21 15:37:26 +00:00
parent 7ee0c20bb3
commit e9e5bf9436
192 changed files with 51286 additions and 4396 deletions
+86 -183
View File
@@ -166,6 +166,10 @@
<a href="Phaser.Game.html">Game</a>
</li>
<li>
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
<li>
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
@@ -254,6 +258,38 @@
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li>
<a href="Phaser.Physics.Body.html">Body</a>
</li>
<li>
<a href="Phaser.Physics.CollisionGroup.html">CollisionGroup</a>
</li>
<li>
<a href="Phaser.Physics.ContactMaterial.html">ContactMaterial</a>
</li>
<li>
<a href="Phaser.Physics.InversePointProxy.html">InversePointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Material.html">Material</a>
</li>
<li>
<a href="Phaser.Physics.PointProxy.html">PointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Spring.html">Spring</a>
</li>
<li>
<a href="Phaser.Physics.World.html">World</a>
</li>
<li>
<a href="Phaser.Plugin.html">Plugin</a>
</li>
@@ -663,7 +699,7 @@ events (via Sprite.events), animation (via Sprite.animations), camera culling an
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-23">line 23</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-24">line 24</a>
</li></ul></dd>
@@ -692,6 +728,12 @@ events (via Sprite.events), animation (via Sprite.animations), camera culling an
</div>
<h3 class="subsection-title">Extends</h3>
<ul>
<li>PIXI.Sprite</li>
</ul>
@@ -797,7 +839,7 @@ If you wish to work in radians instead of degrees use the property Sprite.rotati
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-640">line 640</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-645">line 645</a>
</li></ul></dd>
@@ -899,7 +941,7 @@ If you wish to work in radians instead of degrees use the property Sprite.rotati
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-55">line 55</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-56">line 56</a>
</li></ul></dd>
@@ -1010,7 +1052,7 @@ Be advised this is quite an expensive operation, as it has to calculate the boun
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-93">line 93</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-94">line 94</a>
</li></ul></dd>
@@ -1073,7 +1115,7 @@ Be advised this is quite an expensive operation, as it has to calculate the boun
<td class="type">
<span class="param-type">Phaser.Physics.Body</span>
<span class="param-type"><a href="Phaser.Physics.Body.html">Phaser.Physics.Body</a></span>
|
<span class="param-type">null</span>
@@ -1115,7 +1157,7 @@ Be advised this is quite an expensive operation, as it has to calculate the boun
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-103">line 103</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-104">line 104</a>
</li></ul></dd>
@@ -1217,7 +1259,7 @@ Be advised this is quite an expensive operation, as it has to calculate the boun
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-142">line 142</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-143">line 143</a>
</li></ul></dd>
@@ -1328,7 +1370,7 @@ bounds every frame to support it, and not all games need it. Enable it by settin
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-125">line 125</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-126">line 126</a>
</li></ul></dd>
@@ -1433,7 +1475,7 @@ bounds every frame to support it, and not all games need it. Enable it by settin
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-137">line 137</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-138">line 138</a>
</li></ul></dd>
@@ -1539,7 +1581,7 @@ bounds every frame to support it, and not all games need it. Enable it by settin
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-664">line 664</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-669">line 669</a>
</li></ul></dd>
@@ -1645,7 +1687,7 @@ bounds every frame to support it, and not all games need it. Enable it by settin
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-681">line 681</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-686">line 686</a>
</li></ul></dd>
@@ -1751,7 +1793,7 @@ bounds every frame to support it, and not all games need it. Enable it by settin
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-698">line 698</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-703">line 703</a>
</li></ul></dd>
@@ -1853,7 +1895,7 @@ bounds every frame to support it, and not all games need it. Enable it by settin
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-50">line 50</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-51">line 51</a>
</li></ul></dd>
@@ -1961,7 +2003,7 @@ Setting Sprite.exists to true will re-add the Body to the physics world (if it h
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-872">line 872</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-877">line 877</a>
</li></ul></dd>
@@ -2069,7 +2111,7 @@ So if this Sprite was in a Group that has x: 200, then this will be added to the
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-920">line 920</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-924">line 924</a>
</li></ul></dd>
@@ -2171,7 +2213,7 @@ So if this Sprite was in a Group that has x: 200, then this will be added to the
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-749">line 749</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-754">line 754</a>
</li></ul></dd>
@@ -2273,7 +2315,7 @@ So if this Sprite was in a Group that has x: 200, then this will be added to the
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-765">line 765</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-770">line 770</a>
</li></ul></dd>
@@ -2375,7 +2417,7 @@ So if this Sprite was in a Group that has x: 200, then this will be added to the
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-33">line 33</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-34">line 34</a>
</li></ul></dd>
@@ -2477,7 +2519,7 @@ So if this Sprite was in a Group that has x: 200, then this will be added to the
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-108">line 108</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-109">line 109</a>
</li></ul></dd>
@@ -2583,7 +2625,7 @@ So if this Sprite was in a Group that has x: 200, then this will be added to the
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-732">line 732</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-737">line 737</a>
</li></ul></dd>
@@ -2688,7 +2730,7 @@ So if this Sprite was in a Group that has x: 200, then this will be added to the
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-98">line 98</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-99">line 99</a>
</li></ul></dd>
@@ -2795,7 +2837,7 @@ activated for this object and it will then start to process click/touch events a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-796">line 796</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-801">line 801</a>
</li></ul></dd>
@@ -2901,7 +2943,7 @@ activated for this object and it will then start to process click/touch events a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-715">line 715</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-720">line 720</a>
</li></ul></dd>
@@ -3012,7 +3054,7 @@ activated for this object and it will then start to process click/touch events a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-60">line 60</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-61">line 61</a>
</li></ul></dd>
@@ -3122,7 +3164,7 @@ The lifespan is decremented by game.time.elapsed each update, once it reaches ze
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-116">line 116</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-117">line 117</a>
</li></ul></dd>
@@ -3224,7 +3266,7 @@ The lifespan is decremented by game.time.elapsed each update, once it reaches ze
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-39">line 39</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-40">line 40</a>
</li></ul></dd>
@@ -3329,7 +3371,7 @@ The lifespan is decremented by game.time.elapsed each update, once it reaches ze
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-131">line 131</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-132">line 132</a>
</li></ul></dd>
@@ -3439,7 +3481,7 @@ If you need a different result then adjust or re-create the Body shape offsets m
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-832">line 832</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-837">line 837</a>
</li></ul></dd>
@@ -3541,7 +3583,7 @@ If you need a different result then adjust or re-create the Body shape offsets m
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-781">line 781</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-786">line 786</a>
</li></ul></dd>
@@ -3643,7 +3685,7 @@ If you need a different result then adjust or re-create the Body shape offsets m
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-45">line 45</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-46">line 46</a>
</li></ul></dd>
@@ -3745,7 +3787,7 @@ If you need a different result then adjust or re-create the Body shape offsets m
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-83">line 83</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-84">line 84</a>
</li></ul></dd>
@@ -3811,7 +3853,7 @@ bought to the top of that Group, not the entire display list.</p>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-593">line 593</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-598">line 598</a>
</li></ul></dd>
@@ -3941,7 +3983,7 @@ Cropping takes place from the top-left of the Sprite and can be modified in real
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-385">line 385</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-386">line 386</a>
</li></ul></dd>
@@ -4060,7 +4102,7 @@ If health is then taken below zero Sprite.kill is called.</p>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-532">line 532</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-537">line 537</a>
</li></ul></dd>
@@ -4094,75 +4136,6 @@ If health is then taken below zero Sprite.kill is called.</p>
</dd>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroy this Graphics instance.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Graphics.js.html">gameobjects/Graphics.js</a>, <a href="Graphics.js.html#sunlight-1-line-137">line 137</a>
</li></ul></dd>
</dl>
</dd>
@@ -4210,77 +4183,7 @@ and nulls its reference to game, freeing it up for garbage collection.</p>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-485">line 485</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="drawPolygon"><span class="type-signature"></span>drawPolygon<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>/*
Draws a {Phaser.Polygon} or a {PIXI.Polygon} filled</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Graphics.js.html">gameobjects/Graphics.js</a>, <a href="Graphics.js.html#sunlight-1-line-158">line 158</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-486">line 486</a>
</li></ul></dd>
@@ -4352,7 +4255,7 @@ If you don't need this Sprite any more you should call Sprite.destroy instead.</
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-460">line 460</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-461">line 461</a>
</li></ul></dd>
@@ -4517,7 +4420,7 @@ This causes a WebGL texture update, so use sparingly or in low-intensity portion
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-313">line 313</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-314">line 314</a>
</li></ul></dd>
@@ -4769,7 +4672,7 @@ If the requested animation is already playing this request will be ignored. If y
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-619">line 619</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-624">line 624</a>
</li></ul></dd>
@@ -4861,7 +4764,7 @@ If the requested animation is already playing this request will be ignored. If y
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-283">line 283</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-284">line 284</a>
</li></ul></dd>
@@ -4930,7 +4833,7 @@ If the requested animation is already playing this request will be ignored. If y
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-170">line 170</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-171">line 171</a>
</li></ul></dd>
@@ -5163,7 +5066,7 @@ If the Sprite has a physics body that too is reset.</p>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-557">line 557</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-562">line 562</a>
</li></ul></dd>
@@ -5314,7 +5217,7 @@ It will dispatch the onRevived event, you can listen to Sprite.events.onRevived
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-432">line 432</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-433">line 433</a>
</li></ul></dd>
@@ -5394,7 +5297,7 @@ It will dispatch the onRevived event, you can listen to Sprite.events.onRevived
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-273">line 273</a>
<a href="Sprite.js.html">gameobjects/Sprite.js</a>, <a href="Sprite.js.html#sunlight-1-line-274">line 274</a>
</li></ul></dd>
@@ -5445,7 +5348,7 @@ It will dispatch the onRevived event, you can listen to Sprite.events.onRevived
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 19 2014 05:26:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Feb 21 2014 15:36:33 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>