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https://github.com/wassname/phaser.git
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Updated docs - they now actually list the new body methods :)
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@@ -166,6 +166,10 @@
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<a href="Phaser.Game.html">Game</a>
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</li>
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<li>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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</li>
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<li>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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</li>
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@@ -254,6 +258,38 @@
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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</li>
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<li>
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<a href="Phaser.Physics.Body.html">Body</a>
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</li>
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<li>
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<a href="Phaser.Physics.CollisionGroup.html">CollisionGroup</a>
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</li>
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<li>
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<a href="Phaser.Physics.ContactMaterial.html">ContactMaterial</a>
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</li>
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<li>
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<a href="Phaser.Physics.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li>
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<a href="Phaser.Physics.Material.html">Material</a>
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</li>
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<li>
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<a href="Phaser.Physics.PointProxy.html">PointProxy</a>
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</li>
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<li>
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<a href="Phaser.Physics.Spring.html">Spring</a>
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</li>
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<li>
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<a href="Phaser.Physics.World.html">World</a>
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</li>
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<li>
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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@@ -845,7 +881,7 @@ If you wish to work in radians instead of degrees use the property Sprite.rotati
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="TileSprite.js.html">gameobjects/TileSprite.js</a>, <a href="TileSprite.js.html#sunlight-1-line-316">line 316</a>
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<a href="TileSprite.js.html">gameobjects/TileSprite.js</a>, <a href="TileSprite.js.html#sunlight-1-line-325">line 325</a>
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</li></ul></dd>
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@@ -1259,7 +1295,7 @@ So if this TileSprite was in a Group that has x: 200, then this will be added to
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="TileSprite.js.html">gameobjects/TileSprite.js</a>, <a href="TileSprite.js.html#sunlight-1-line-382">line 382</a>
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<a href="TileSprite.js.html">gameobjects/TileSprite.js</a>, <a href="TileSprite.js.html#sunlight-1-line-391">line 391</a>
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</li></ul></dd>
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@@ -1361,7 +1397,7 @@ So if this TileSprite was in a Group that has x: 200, then this will be added to
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="TileSprite.js.html">gameobjects/TileSprite.js</a>, <a href="TileSprite.js.html#sunlight-1-line-340">line 340</a>
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<a href="TileSprite.js.html">gameobjects/TileSprite.js</a>, <a href="TileSprite.js.html#sunlight-1-line-349">line 349</a>
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</li></ul></dd>
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@@ -1463,7 +1499,7 @@ So if this TileSprite was in a Group that has x: 200, then this will be added to
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="TileSprite.js.html">gameobjects/TileSprite.js</a>, <a href="TileSprite.js.html#sunlight-1-line-361">line 361</a>
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<a href="TileSprite.js.html">gameobjects/TileSprite.js</a>, <a href="TileSprite.js.html#sunlight-1-line-370">line 370</a>
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</li></ul></dd>
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@@ -2526,7 +2562,7 @@ If the requested animation is already playing this request will be ignored. If y
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="TileSprite.js.html">gameobjects/TileSprite.js</a>, <a href="TileSprite.js.html#sunlight-1-line-298">line 298</a>
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<a href="TileSprite.js.html">gameobjects/TileSprite.js</a>, <a href="TileSprite.js.html#sunlight-1-line-307">line 307</a>
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</li></ul></dd>
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@@ -2876,7 +2912,7 @@ If the requested animation is already playing this request will be ignored. If y
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Wed Feb 19 2014 05:26:33 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Fri Feb 21 2014 15:36:34 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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