Updated docs - they now actually list the new body methods :)

This commit is contained in:
photonstorm
2014-02-21 15:37:26 +00:00
parent 7ee0c20bb3
commit e9e5bf9436
192 changed files with 51286 additions and 4396 deletions
+45 -9
View File
@@ -166,6 +166,10 @@
<a href="Phaser.Game.html">Game</a>
</li>
<li>
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
<li>
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
@@ -254,6 +258,38 @@
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li>
<a href="Phaser.Physics.Body.html">Body</a>
</li>
<li>
<a href="Phaser.Physics.CollisionGroup.html">CollisionGroup</a>
</li>
<li>
<a href="Phaser.Physics.ContactMaterial.html">ContactMaterial</a>
</li>
<li>
<a href="Phaser.Physics.InversePointProxy.html">InversePointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Material.html">Material</a>
</li>
<li>
<a href="Phaser.Physics.PointProxy.html">PointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Spring.html">Spring</a>
</li>
<li>
<a href="Phaser.Physics.World.html">World</a>
</li>
<li>
<a href="Phaser.Plugin.html">Plugin</a>
</li>
@@ -572,7 +608,7 @@ Phaser.SinglePad.prototype = {
/**
* Add callbacks to the this Gamepad to handle connect/disconnect/button down/button up/axis change/float value buttons
* @method Phaser.Gamepad#addCallbacks
* @method Phaser.SinglePad#addCallbacks
* @param {Object} context - The context under which the callbacks are run.
* @param {Object} callbacks - Object that takes six different callbak methods:
* onConnectCallback, onDisconnectCallback, onDownCallback, onUpCallback, onAxisCallback, onFloatCallback
@@ -662,8 +698,8 @@ Phaser.SinglePad.prototype = {
/**
* Gamepad connect function, should be called by Phaser.Gamepad
* @param {Object} rawPad - The raw gamepad object
* @method Phaser.SinglePad#connect
* @param {Object} rawPad - The raw gamepad object
*/
connect: function (rawPad) {
@@ -715,8 +751,8 @@ Phaser.SinglePad.prototype = {
/**
* Handles changes in axis
* @param {Object} axisState - State of the relevant axis
* @method Phaser.SinglePad#processAxisChange
* @param {Object} axisState - State of the relevant axis
*/
processAxisChange: function (axisState) {
@@ -746,9 +782,9 @@ Phaser.SinglePad.prototype = {
/**
* Handles button down press
* @method Phaser.SinglePad#processButtonDown
* @param {number} buttonCode - Which buttonCode of this button
* @param {Object} value - Button value
* @method Phaser.SinglePad#processButtonDown
*/
processButtonDown: function (buttonCode, value) {
@@ -804,9 +840,9 @@ Phaser.SinglePad.prototype = {
/**
* Handles button release
* @method Phaser.SinglePad#processButtonUp
* @param {number} buttonCode - Which buttonCode of this button
* @param {Object} value - Button value
* @method Phaser.SinglePad#processButtonUp
*/
processButtonUp: function (buttonCode, value) {
@@ -852,9 +888,9 @@ Phaser.SinglePad.prototype = {
/**
* Handles buttons with floating values (like analog buttons that acts almost like an axis but still registers like a button)
* @method Phaser.SinglePad#processButtonFloat
* @param {number} buttonCode - Which buttonCode of this button
* @param {Object} value - Button value (will range somewhere between 0 and 1, but not specifically 0 or 1.
* @method Phaser.SinglePad#processButtonFloat
*/
processButtonFloat: function (buttonCode, value) {
@@ -893,7 +929,7 @@ Phaser.SinglePad.prototype = {
/**
* Returns value of requested axis
* @method Phaser.SinglePad#isDown
* @method Phaser.SinglePad#axis
* @param {number} axisCode - The index of the axis to check
* @return {number} Axis value if available otherwise false
*/
@@ -927,7 +963,7 @@ Phaser.SinglePad.prototype = {
/**
* Returns the "just released" state of a button from this gamepad. Just released is considered as being true if the button was released within the duration given (default 250ms).
* @method Phaser.SinglePad#justPressed
* @method Phaser.SinglePad#justReleased
* @param {number} buttonCode - The buttonCode of the button to check for.
* @param {number} [duration=250] - The duration below which the button is considered as being just released.
* @return {boolean} True if the button is just released otherwise false.
@@ -1043,7 +1079,7 @@ Object.defineProperty(Phaser.SinglePad.prototype, "index", {
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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