mirror of
https://github.com/wassname/phaser.git
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Updated docs - they now actually list the new body methods :)
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+51
-8
@@ -166,6 +166,10 @@
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<a href="Phaser.Game.html">Game</a>
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</li>
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<li>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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</li>
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<li>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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</li>
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@@ -254,6 +258,38 @@
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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</li>
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<li>
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<a href="Phaser.Physics.Body.html">Body</a>
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</li>
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<li>
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<a href="Phaser.Physics.CollisionGroup.html">CollisionGroup</a>
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</li>
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<li>
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<a href="Phaser.Physics.ContactMaterial.html">ContactMaterial</a>
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</li>
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<li>
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<a href="Phaser.Physics.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li>
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<a href="Phaser.Physics.Material.html">Material</a>
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</li>
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<li>
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<a href="Phaser.Physics.PointProxy.html">PointProxy</a>
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</li>
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<li>
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<a href="Phaser.Physics.Spring.html">Spring</a>
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</li>
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<li>
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<a href="Phaser.Physics.World.html">World</a>
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</li>
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<li>
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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@@ -460,8 +496,12 @@
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*/
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/**
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* Create a new `Text` object.
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* Create a new `Text` object. This uses a local hidden Canvas object and renders the type into it. It then makes a texture from this for renderning to the view.
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* Because of this you can only display fonts that are currently loaded and available to the browser. It won't load the fonts for you.
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* Here is a compatibility table showing the available default fonts across different mobile browsers: http://www.jordanm.co.uk/tinytype
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*
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* @class Phaser.Text
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* @extends PIXI.Text
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* @constructor
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* @param {Phaser.Game} game - Current game instance.
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* @param {number} x - X position of the new text object.
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@@ -622,7 +662,6 @@ Phaser.Text.prototype.update = function() {
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*/
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Phaser.Text.prototype.postUpdate = function () {
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// Fixed to Camera?
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if (this._cache[7] === 1)
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{
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this.position.x = this.game.camera.view.x + this.cameraOffset.x;
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@@ -636,11 +675,6 @@ Phaser.Text.prototype.postUpdate = function () {
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*/
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Phaser.Text.prototype.destroy = function () {
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if (this.filters)
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{
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this.filters = null;
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}
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if (this.parent)
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{
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this.parent.remove(this);
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@@ -658,9 +692,18 @@ Phaser.Text.prototype.destroy = function () {
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this.context = null;
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}
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var i = this.children.length;
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while (i--)
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{
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this.removeChild(this.children[i]);
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}
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this.exists = false;
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this.visible = false;
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this.filters = null;
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this.mask = null;
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this.game = null;
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}
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@@ -1285,7 +1328,7 @@ Object.defineProperty(Phaser.Text.prototype, "fixedToCamera", {
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Wed Feb 19 2014 05:26:20 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Fri Feb 21 2014 15:36:22 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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