Updated docs - they now actually list the new body methods :)

This commit is contained in:
photonstorm
2014-02-21 15:37:26 +00:00
parent 7ee0c20bb3
commit e9e5bf9436
192 changed files with 51286 additions and 4396 deletions
+51 -8
View File
@@ -166,6 +166,10 @@
<a href="Phaser.Game.html">Game</a>
</li>
<li>
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
<li>
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
@@ -254,6 +258,38 @@
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li>
<a href="Phaser.Physics.Body.html">Body</a>
</li>
<li>
<a href="Phaser.Physics.CollisionGroup.html">CollisionGroup</a>
</li>
<li>
<a href="Phaser.Physics.ContactMaterial.html">ContactMaterial</a>
</li>
<li>
<a href="Phaser.Physics.InversePointProxy.html">InversePointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Material.html">Material</a>
</li>
<li>
<a href="Phaser.Physics.PointProxy.html">PointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Spring.html">Spring</a>
</li>
<li>
<a href="Phaser.Physics.World.html">World</a>
</li>
<li>
<a href="Phaser.Plugin.html">Plugin</a>
</li>
@@ -460,8 +496,12 @@
*/
/**
* Create a new `Text` object.
* Create a new `Text` object. This uses a local hidden Canvas object and renders the type into it. It then makes a texture from this for renderning to the view.
* Because of this you can only display fonts that are currently loaded and available to the browser. It won't load the fonts for you.
* Here is a compatibility table showing the available default fonts across different mobile browsers: http://www.jordanm.co.uk/tinytype
*
* @class Phaser.Text
* @extends PIXI.Text
* @constructor
* @param {Phaser.Game} game - Current game instance.
* @param {number} x - X position of the new text object.
@@ -622,7 +662,6 @@ Phaser.Text.prototype.update = function() {
*/
Phaser.Text.prototype.postUpdate = function () {
// Fixed to Camera?
if (this._cache[7] === 1)
{
this.position.x = this.game.camera.view.x + this.cameraOffset.x;
@@ -636,11 +675,6 @@ Phaser.Text.prototype.postUpdate = function () {
*/
Phaser.Text.prototype.destroy = function () {
if (this.filters)
{
this.filters = null;
}
if (this.parent)
{
this.parent.remove(this);
@@ -658,9 +692,18 @@ Phaser.Text.prototype.destroy = function () {
this.context = null;
}
var i = this.children.length;
while (i--)
{
this.removeChild(this.children[i]);
}
this.exists = false;
this.visible = false;
this.filters = null;
this.mask = null;
this.game = null;
}
@@ -1285,7 +1328,7 @@ Object.defineProperty(Phaser.Text.prototype, "fixedToCamera", {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 19 2014 05:26:20 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Feb 21 2014 15:36:22 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>