Updated docs - they now actually list the new body methods :)

This commit is contained in:
photonstorm
2014-02-21 15:37:26 +00:00
parent 7ee0c20bb3
commit e9e5bf9436
192 changed files with 51286 additions and 4396 deletions
+41 -1
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@@ -166,6 +166,10 @@
<a href="Phaser.Game.html">Game</a>
</li>
<li>
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
<li>
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
@@ -254,6 +258,38 @@
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li>
<a href="Phaser.Physics.Body.html">Body</a>
</li>
<li>
<a href="Phaser.Physics.CollisionGroup.html">CollisionGroup</a>
</li>
<li>
<a href="Phaser.Physics.ContactMaterial.html">ContactMaterial</a>
</li>
<li>
<a href="Phaser.Physics.InversePointProxy.html">InversePointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Material.html">Material</a>
</li>
<li>
<a href="Phaser.Physics.PointProxy.html">PointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Spring.html">Spring</a>
</li>
<li>
<a href="Phaser.Physics.World.html">World</a>
</li>
<li>
<a href="Phaser.Plugin.html">Plugin</a>
</li>
@@ -539,6 +575,8 @@
<li>Cache.getImageKeys and similar has been removed, please use Cache.getKeys(Phaser.Cache.IMAGE) instead, this now supports all 10 Cache data types.</li>
<li>After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.</li>
<li>Phaser.QuadTree has been removed from core and moved to a plugin. It's no longer required, nor works with the physics system.</li>
<li>Phaser.Animation.frame now returns the frame of the current animation, rather than the global frame from the sprite sheet / atlas.</li>
<li>When adding a Group if the parent value is <code>null</code> the Group won't be added to the World, so you can add it when ready. If parent is <code>undefined</code> it's added to World by default.</li>
</ul>
<p>New features:</p>
<ul>
@@ -580,6 +618,8 @@
<li>World.reset now calls Camera.reset which sends the camera back to 0,0 and un-follows any object it may have been tracking.</li>
<li>Added hostname: '*' to the grunt-connect in Gruntfile.js (fixes #426)</li>
<li>Device, Canvas and GamePad classes all updated for better CocoonJS support (thanks Videlais)</li>
<li>BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.</li>
<li>The new GameObjectCreator (which you access via game.make or State.make) lets you easily create an object but NOT add it to the display list.</li>
</ul>
<p>Bug Fixes:</p>
<ul>
@@ -733,7 +773,7 @@ Sprites also have full Input support: click them, touch them, drag them around,
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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