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Updates across the board moving Stage.canvas to Game.canvas
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@@ -334,6 +334,7 @@ Phaser.StateManager.prototype = {
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this.states[key].load = this.game.load;
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this.states[key].math = this.game.math;
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this.states[key].sound = this.game.sound;
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this.states[key].scale = this.game.scale;
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this.states[key].stage = this.game.stage;
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this.states[key].time = this.game.time;
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this.states[key].tweens = this.game.tweens;
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