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https://github.com/wassname/phaser.git
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Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
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@@ -52,7 +52,7 @@ function create() {
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sprite = game.add.sprite(450, 80, 'phaser');
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sprite.anchor.setTo(0.5, 0.5);
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// sprite.angle = 45;
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sprite.angle = 5;
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game.camera.follow(sprite);
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// game.camera.deadzone = new Phaser.Rectangle(160, 160, layer.renderWidth-320, layer.renderHeight-320);
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@@ -113,6 +113,7 @@ function update() {
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function render() {
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game.debug.renderSpriteBounds(sprite);
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// game.debug.renderSpriteInfo(sprite, 32, 32);
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// game.debug.renderSpriteCoords(sprite, 32, 32);
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