diff --git a/src/gameobjects/RenderTexture.js b/src/gameobjects/RenderTexture.js index 1fb002d9..f4db8708 100644 --- a/src/gameobjects/RenderTexture.js +++ b/src/gameobjects/RenderTexture.js @@ -30,9 +30,51 @@ Phaser.RenderTexture = function (game, width, height, key) { */ this.type = Phaser.RENDERTEXTURE; + /** + * @property {Phaser.Point} _temp - Internal var. + * @private + */ + this._temp = new Phaser.Point(); + PIXI.RenderTexture.call(this, width, height); }; Phaser.RenderTexture.prototype = Object.create(PIXI.RenderTexture.prototype); Phaser.RenderTexture.prototype.constructor = Phaser.RenderTexture; + +/** +* This function will draw the display object to the texture. +* +* @method Phaser.RenderTexture.prototype.renderXY +* @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture. +* @param {number} x - The x position to render the object at. +* @param {number} y - The y position to render the object at. +* @param {boolean} clear - If true the texture will be cleared before the display object is drawn. +*/ +Phaser.RenderTexture.prototype.renderXY = function (displayObject, x, y, clear) { + + this._temp.set(x, y); + + this.render(displayObject, this._temp, clear); + +} + +// Documentation stubs + +/** +* This function will draw the display object to the texture. +* +* @method Phaser.RenderTexture.prototype.render +* @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture. +* @param {Phaser.Point} position - A Point object containing the position to render the display object at. +* @param {boolean} clear - If true the texture will be cleared before the display object is drawn. +*/ + +/** +* Resize this RenderTexture to the given width and height. +* +* @method Phaser.RenderTexture.prototype.resize +* @param {number} width - The new width of the RenderTexture. +* @param {number} height - The new height of the RenderTexture. +*/