Group nearly done. Sprite.anchor appears to be broken though, must fix.

This commit is contained in:
Richard Davey
2013-09-06 20:20:58 +01:00
parent 822a2df289
commit eb7af3d2a2
11 changed files with 544 additions and 199 deletions
+33 -7
View File
@@ -16,6 +16,7 @@
function preload() {
game.load.image('diamond', 'assets/sprites/diamond.png');
game.load.image('carrot', 'assets/sprites/carrot.png');
}
var g;
@@ -24,26 +25,51 @@
function create() {
g = new Phaser.Group(game, 'aliens');
t = game.add.sprite(100, 100, 'carrot');
t.name = 'c0';
t.body.bounce.y = Math.random();
t.body.collideWorldBounds = true;
g = game.add.group();
// g.x = 400;
// g.y = 300;
// g._container.anchor.x = 0.5;
// g._container.anchor.y = 0.5;
for (var i = 0; i < 10; i++)
{
s = g.createSprite(100 + i * 64, 300, 'diamond');
s.name = 'diamond' + i;
s.body.collideWorldBounds = true;
s.body.bounce.y = Math.random();
var x = (i * 64);
s = g.create(x, 0, 'diamond');
s.name = 'd' + i;
s.anchor.setTo(0.5, 0.5);
}
g.getRandom().y += 200;
// g.forEach(setAlpha, this);
//g.setAll('body.velocity.y', 250);
// g.dump();
// g.replace(s, t);
// g.dump();
// g.callAll('dump', game, 123, 456, 789);
// g.getRandom().y += 200;
// g.setAll('body.velocity.y', 250);
// g.divideAll('y', 2);
// g.multiplyAll('y', 3);
}
function setAlpha (sprite) {
sprite.alpha = 0.4;
}
function update() {
// g.addAll('angle', 10);
g.angle++;
}