mirror of
https://github.com/wassname/phaser.git
synced 2026-07-03 17:10:40 +08:00
Group nearly done. Sprite.anchor appears to be broken though, must fix.
This commit is contained in:
@@ -0,0 +1,62 @@
|
||||
<!DOCTYPE HTML>
|
||||
<html>
|
||||
<head>
|
||||
<title>phaser.js - a new beginning</title>
|
||||
<?php
|
||||
require('js.php');
|
||||
?>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
(function () {
|
||||
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
|
||||
|
||||
function preload() {
|
||||
game.load.image('alien', 'assets/sprites/space-baddie.png');
|
||||
game.load.image('ship', 'assets/sprites/shmup-ship.png');
|
||||
}
|
||||
|
||||
var player;
|
||||
var aliens;
|
||||
|
||||
function create() {
|
||||
|
||||
player = game.add.sprite(400, 500, 'ship');
|
||||
// player.anchor.setTo(0.5, 0.5);
|
||||
|
||||
aliens = game.add.group();
|
||||
|
||||
for (var y = 0; y < 4; y++)
|
||||
{
|
||||
for (var x = 0; x < 10; x++)
|
||||
{
|
||||
aliens.create(x * 48, y * 64, 'alien');
|
||||
}
|
||||
}
|
||||
|
||||
aliens.x = 100;
|
||||
|
||||
var tween = game.add.tween(aliens).to({x: 200}, 2000, Phaser.Easing.Linear.None, true, 0, 1000, true);
|
||||
tween.onComplete.add(descend, this);
|
||||
|
||||
}
|
||||
|
||||
function descend() {
|
||||
aliens.y += 10;
|
||||
}
|
||||
|
||||
function update() {
|
||||
}
|
||||
|
||||
function render() {
|
||||
}
|
||||
|
||||
})();
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user