Version 0.7 release. StageScaleMode support added and world input values exposed.

This commit is contained in:
Richard Davey
2013-04-14 02:31:00 +01:00
parent 0541e93db4
commit ebf83609ae
18 changed files with 9289 additions and 271 deletions
+17 -5
View File
@@ -1,9 +1,9 @@
Phaser
======
Version 0.6
Version 0.7
13th April 2013
14th April 2013
By Richard Davey, [Photon Storm](http://www.photonstorm.com)
@@ -18,6 +18,13 @@ For support post to the Phaser board on the [HTML5 Game Devs forum](http://www.h
Change Log
----------
V0.7
Renamed FullScreen to StageScaleMode as it's much more fitting. Tested across Android and iOS with the various scale modes.
Added in world x/y coordinates to the input class, and the ability to get world x/y input coordinates from any Camera.
Added the RandomDataGenerator for seeded random number generation.
Setting the game world size now resizes the default camera (optional bool flag)
V0.6
Added in Touch support for mobile devices (and desktops that enable it) and populated x/y coords in Input with common values from touch and mouse.
@@ -36,6 +43,8 @@ Games created with Phaser require a modern web browser that supports the canvas
For developing with Phaser you can use either a plain-vanilla JavaScript approach or [TypeScript](https://typescript.codeplex.com/). We made no assumptions about how you like to code your games, and were careful not to impose any form of class/inheritance/structure upon you.
Phaser is 147KB minified and just 30KB gzipped (sizes accurate as of version 0.7)
Features
--------
@@ -79,7 +88,7 @@ Phaser fully or partially supports the following features. This list is growing
* Stage<br />
Easily change properties about your game via the stage, such as background color, position and size.
Easily change properties about your game via the stage, such as background color, position, size and scale.
* World<br />
@@ -103,6 +112,10 @@ Phaser fully or partially supports the following features. This list is growing
Support for CSV and Tiled JSON format tile maps is implemented but currently limited.
* Game Scaling<br />
Game scaling under your control. Removes URL/status bar on mobile (iOS and Android) and allows proportional scaling, fixed size and orientation checks.
![Phaser Particles](http://www.photonstorm.com/wp-content/uploads/2013/04/phaser_particles.png)
Work in Progress
@@ -112,8 +125,7 @@ We've a number of features that we know Phaser is lacking, here is our current p
* Tilemap collision and layers
* Better sound controls
* Touch and MSPointer support
* Game scaling on mobile
* MSPointer support
* Text Rendering
* Buttons