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Version 0.7 release. StageScaleMode support added and world input values exposed.
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@@ -1,9 +1,9 @@
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Phaser
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======
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Version 0.6
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Version 0.7
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13th April 2013
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14th April 2013
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By Richard Davey, [Photon Storm](http://www.photonstorm.com)
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@@ -18,6 +18,13 @@ For support post to the Phaser board on the [HTML5 Game Devs forum](http://www.h
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Change Log
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----------
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V0.7
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Renamed FullScreen to StageScaleMode as it's much more fitting. Tested across Android and iOS with the various scale modes.
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Added in world x/y coordinates to the input class, and the ability to get world x/y input coordinates from any Camera.
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Added the RandomDataGenerator for seeded random number generation.
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Setting the game world size now resizes the default camera (optional bool flag)
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V0.6
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Added in Touch support for mobile devices (and desktops that enable it) and populated x/y coords in Input with common values from touch and mouse.
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@@ -36,6 +43,8 @@ Games created with Phaser require a modern web browser that supports the canvas
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For developing with Phaser you can use either a plain-vanilla JavaScript approach or [TypeScript](https://typescript.codeplex.com/). We made no assumptions about how you like to code your games, and were careful not to impose any form of class/inheritance/structure upon you.
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Phaser is 147KB minified and just 30KB gzipped (sizes accurate as of version 0.7)
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Features
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--------
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@@ -79,7 +88,7 @@ Phaser fully or partially supports the following features. This list is growing
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* Stage<br />
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Easily change properties about your game via the stage, such as background color, position and size.
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Easily change properties about your game via the stage, such as background color, position, size and scale.
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* World<br />
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@@ -103,6 +112,10 @@ Phaser fully or partially supports the following features. This list is growing
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Support for CSV and Tiled JSON format tile maps is implemented but currently limited.
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* Game Scaling<br />
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Game scaling under your control. Removes URL/status bar on mobile (iOS and Android) and allows proportional scaling, fixed size and orientation checks.
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Work in Progress
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@@ -112,8 +125,7 @@ We've a number of features that we know Phaser is lacking, here is our current p
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* Tilemap collision and layers
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* Better sound controls
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* Touch and MSPointer support
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* Game scaling on mobile
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* MSPointer support
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* Text Rendering
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* Buttons
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