Tilemap had the wrong @method signatures so most were missing from the docs.

This commit is contained in:
photonstorm
2014-02-08 07:24:40 +00:00
parent 67bd653eb4
commit ee3f6d8e7f
175 changed files with 44668 additions and 10218 deletions
+46 -24
View File
@@ -182,6 +182,10 @@
<a href="Phaser.Group.html">Group</a>
</li>
<li>
<a href="Phaser.Image.html">Image</a>
</li>
<li>
<a href="Phaser.Input.html">Input</a>
</li>
@@ -398,6 +402,36 @@
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
</li>
<li>
<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
</li>
<li>
<a href="global.html#hex2rgb">hex2rgb</a>
</li>
<li>
<a href="global.html#hitTest">hitTest</a>
</li>
<li>
<a href="global.html#rgb2hex">rgb2hex</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
@@ -1053,15 +1087,15 @@ Phaser.Physics.Arcade.prototype = {
return;
}
var len = group._container.children.length;
var len = group.children.length;
for (var i = 0; i &lt; len; i++)
{
for (var j = i + 1; j &lt;= len; j++)
{
if (group._container.children[i] && group._container.children[j] && group._container.children[i].exists && group._container.children[j].exists)
if (group.children[i] && group.children[j] && group.children[i].exists && group.children[j].exists)
{
this.collideSpriteVsSprite(group._container.children[i], group._container.children[j], collideCallback, processCallback, callbackContext, overlapOnly);
this.collideSpriteVsSprite(group.children[i], group.children[j], collideCallback, processCallback, callbackContext, overlapOnly);
}
}
}
@@ -1081,19 +1115,12 @@ Phaser.Physics.Arcade.prototype = {
return;
}
if (group1._container.first._iNext)
for (var i = 0, len = group1.children.length; i &lt; len; i++)
{
var currentNode = group1._container.first._iNext;
do
if (group1.children[i].exists)
{
if (currentNode.exists)
{
this.collideSpriteVsGroup(currentNode, group2, collideCallback, processCallback, callbackContext, overlapOnly);
}
currentNode = currentNode._iNext;
this.collideSpriteVsGroup(group1.children[i], group2, collideCallback, processCallback, callbackContext, overlapOnly);
}
while (currentNode != group1._container.last._iNext);
}
},
@@ -1163,19 +1190,12 @@ Phaser.Physics.Arcade.prototype = {
return;
}
if (group._container.first._iNext)
for (var i = 0, len = group.children.length; i &lt; len; i++)
{
var currentNode = group._container.first._iNext;
do
if (group.children[i].exists)
{
if (currentNode.exists)
{
this.collideSpriteVsTilemapLayer(currentNode, tilemapLayer, collideCallback, processCallback, callbackContext);
}
currentNode = currentNode._iNext;
this.collideSpriteVsTilemapLayer(group.children[i], tilemapLayer, collideCallback, processCallback, callbackContext);
}
while (currentNode != group._container.last._iNext);
}
},
@@ -1473,6 +1493,8 @@ Phaser.Physics.Arcade.prototype = {
body.blocked.down = true;
}
body.reboundCheck(body.overlapX, body.overlapY, true);
return true;
},
@@ -1865,7 +1887,7 @@ Phaser.Physics.Arcade.prototype.constructor = Phaser.Physics.Arcade;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Sat Feb 08 2014 07:19:40 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>