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https://github.com/wassname/phaser.git
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Tilemap had the wrong @method signatures so most were missing from the docs.
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+47
-38
@@ -182,6 +182,10 @@
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<a href="Phaser.Group.html">Group</a>
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</li>
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<li>
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<a href="Phaser.Image.html">Image</a>
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</li>
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<li>
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<a href="Phaser.Input.html">Input</a>
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</li>
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@@ -398,6 +402,36 @@
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
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</li>
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<li>
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<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
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</li>
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<li>
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<a href="global.html#hex2rgb">hex2rgb</a>
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</li>
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<li>
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<a href="global.html#hitTest">hitTest</a>
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</li>
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<li>
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<a href="global.html#rgb2hex">rgb2hex</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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@@ -459,9 +493,9 @@ Phaser.Graphics.prototype.destroy = function() {
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this.clear();
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if (this.group)
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if (this.parent)
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{
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this.group.remove(this);
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this.parent.remove(this);
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}
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this.game = null;
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@@ -470,6 +504,8 @@ Phaser.Graphics.prototype.destroy = function() {
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/*
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* Draws a {Phaser.Polygon} or a {PIXI.Polygon} filled
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*
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* @method Phaser.Sprite.prototype.drawPolygon
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*/
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Phaser.Graphics.prototype.drawPolygon = function (poly) {
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@@ -484,41 +520,14 @@ Phaser.Graphics.prototype.drawPolygon = function (poly) {
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}
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Object.defineProperty(Phaser.Graphics.prototype, 'angle', {
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get: function() {
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return Phaser.Math.wrapAngle(Phaser.Math.radToDeg(this.rotation));
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},
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set: function(value) {
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this.rotation = Phaser.Math.degToRad(Phaser.Math.wrapAngle(value));
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}
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});
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Object.defineProperty(Phaser.Graphics.prototype, 'x', {
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get: function() {
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return this.position.x;
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},
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set: function(value) {
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this.position.x = value;
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}
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});
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Object.defineProperty(Phaser.Graphics.prototype, 'y', {
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get: function() {
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return this.position.y;
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},
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set: function(value) {
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this.position.y = value;
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}
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});
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/**
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* Indicates the rotation of the Button in degrees, from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation.
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* Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement player.angle = 450 is the same as player.angle = 90.
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* If you wish to work in radians instead of degrees use the rotation property instead. Working in radians is also a little faster as it doesn't have to convert the angle.
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*
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* @name Phaser.Button#angle
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* @property {number} angle - The angle of this Button in degrees.
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*/
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</pre>
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</article>
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</section>
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@@ -540,7 +549,7 @@ Object.defineProperty(Phaser.Graphics.prototype, 'y', {
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Sat Feb 08 2014 07:19:40 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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