Tilemap had the wrong @method signatures so most were missing from the docs.

This commit is contained in:
photonstorm
2014-02-08 07:24:22 +00:00
parent 67bd653eb4
commit ee3f6d8e7f
175 changed files with 44668 additions and 10218 deletions
+41 -6
View File
@@ -182,6 +182,10 @@
<a href="Phaser.Group.html">Group</a>
</li>
<li>
<a href="Phaser.Image.html">Image</a>
</li>
<li>
<a href="Phaser.Input.html">Input</a>
</li>
@@ -398,6 +402,36 @@
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
</li>
<li>
<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
</li>
<li>
<a href="global.html#hex2rgb">hex2rgb</a>
</li>
<li>
<a href="global.html#hitTest">hitTest</a>
</li>
<li>
<a href="global.html#rgb2hex">rgb2hex</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
@@ -632,7 +666,7 @@ Phaser.InputHandler.prototype = {
this.enabled = true;
// Create the signals the Input component will emit
if (this.sprite.events && this.sprite.events.onInputOver == null)
if (this.sprite.events && this.sprite.events.onInputOver === null)
{
this.sprite.events.onInputOver = new Phaser.Signal();
this.sprite.events.onInputOut = new Phaser.Signal();
@@ -909,14 +943,13 @@ Phaser.InputHandler.prototype = {
*/
checkPointerOver: function (pointer) {
if (this.enabled === false || this.sprite.visible === false || (this.sprite.group && this.sprite.group.visible === false))
if (this.enabled === false || this.sprite.visible === false || this.sprite.parent.visible === false)
{
return false;
}
this.sprite.getLocalUnmodifiedPosition(this._tempPoint, pointer.x, pointer.y);
if (this._tempPoint.x >= 0 && this._tempPoint.x &lt;= this.sprite.currentFrame.width && this._tempPoint.y >= 0 && this._tempPoint.y &lt;= this.sprite.currentFrame.height)
// Need to pass it a temp point, in case we need it again for the pixel check
if (this.game.input.hitTest(this.sprite, pointer, this._tempPoint))
{
if (this.pixelPerfect)
{
@@ -928,6 +961,8 @@ Phaser.InputHandler.prototype = {
}
}
return false;
},
/**
@@ -1614,7 +1649,7 @@ Phaser.InputHandler.prototype.constructor = Phaser.InputHandler;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Sat Feb 08 2014 07:19:40 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>