mirror of
https://github.com/wassname/phaser.git
synced 2026-08-12 12:20:38 +08:00
Tilemap had the wrong @method signatures so most were missing from the docs.
This commit is contained in:
+44
-10
@@ -182,6 +182,10 @@
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<a href="Phaser.Group.html">Group</a>
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</li>
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<li>
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<a href="Phaser.Image.html">Image</a>
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</li>
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<li>
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<a href="Phaser.Input.html">Input</a>
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</li>
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@@ -398,6 +402,36 @@
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
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</li>
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<li>
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<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
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</li>
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<li>
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<a href="global.html#hex2rgb">hex2rgb</a>
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</li>
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<li>
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<a href="global.html#hitTest">hitTest</a>
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</li>
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<li>
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<a href="global.html#rgb2hex">rgb2hex</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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@@ -2902,7 +2936,7 @@ When a game is paused the onPause event is dispatched. When it is resumed the on
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-707">line 707</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-706">line 706</a>
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</li></ul></dd>
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@@ -4707,7 +4741,7 @@ When a game is paused the onPause event is dispatched. When it is resumed the on
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-678">line 678</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-677">line 677</a>
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</li></ul></dd>
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@@ -4776,7 +4810,7 @@ When a game is paused the onPause event is dispatched. When it is resumed the on
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-653">line 653</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-652">line 652</a>
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</li></ul></dd>
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@@ -4846,7 +4880,7 @@ Calling step will advance the game loop by one frame. This is extremely useful t
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-639">line 639</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-638">line 638</a>
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</li></ul></dd>
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@@ -4915,7 +4949,7 @@ Calling step will advance the game loop by one frame. This is extremely useful t
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-571">line 571</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-570">line 570</a>
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</li></ul></dd>
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@@ -5122,7 +5156,7 @@ Calling step will advance the game loop by one frame. This is extremely useful t
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-522">line 522</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-521">line 521</a>
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</li></ul></dd>
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@@ -5191,7 +5225,7 @@ Calling step will advance the game loop by one frame. This is extremely useful t
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-476">line 476</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-475">line 475</a>
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</li></ul></dd>
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@@ -5261,7 +5295,7 @@ This is extremely useful to hard to track down errors! Use the internal stepCoun
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-665">line 665</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-664">line 664</a>
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</li></ul></dd>
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@@ -5379,7 +5413,7 @@ This is extremely useful to hard to track down errors! Use the internal stepCoun
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-585">line 585</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-584">line 584</a>
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</li></ul></dd>
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@@ -5430,7 +5464,7 @@ This is extremely useful to hard to track down errors! Use the internal stepCoun
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Wed Feb 05 2014 06:28:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Sat Feb 08 2014 07:19:45 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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