mirror of
https://github.com/wassname/phaser.git
synced 2026-07-13 01:00:12 +08:00
Tilemap had the wrong @method signatures so most were missing from the docs.
This commit is contained in:
@@ -182,6 +182,10 @@
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<a href="Phaser.Group.html">Group</a>
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</li>
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<li>
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<a href="Phaser.Image.html">Image</a>
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</li>
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<li>
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<a href="Phaser.Input.html">Input</a>
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</li>
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@@ -398,6 +402,36 @@
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
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</li>
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<li>
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<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
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</li>
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<li>
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<a href="global.html#hex2rgb">hex2rgb</a>
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</li>
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<li>
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<a href="global.html#hitTest">hitTest</a>
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</li>
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<li>
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<a href="global.html#rgb2hex">rgb2hex</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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@@ -2922,7 +2956,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1078">line 1078</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1079">line 1079</a>
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</li></ul></dd>
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@@ -2991,7 +3025,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1127">line 1127</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1128">line 1128</a>
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</li></ul></dd>
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@@ -3133,7 +3167,7 @@ It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectA
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-516">line 516</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-517">line 517</a>
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</li></ul></dd>
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@@ -3431,7 +3465,7 @@ It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectA
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-922">line 922</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-923">line 923</a>
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</li></ul></dd>
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@@ -3500,7 +3534,7 @@ It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectA
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1067">line 1067</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1068">line 1068</a>
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</li></ul></dd>
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@@ -3618,7 +3652,7 @@ It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectA
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-863">line 863</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-864">line 864</a>
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</li></ul></dd>
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@@ -3974,7 +4008,7 @@ It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectA
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-882">line 882</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-883">line 883</a>
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</li></ul></dd>
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@@ -4300,7 +4334,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1040">line 1040</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1041">line 1041</a>
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</li></ul></dd>
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@@ -4441,7 +4475,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-796">line 796</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-797">line 797</a>
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</li></ul></dd>
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@@ -4601,7 +4635,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-780">line 780</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-781">line 781</a>
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</li></ul></dd>
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@@ -4761,7 +4795,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-812">line 812</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-813">line 813</a>
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</li></ul></dd>
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@@ -4921,7 +4955,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-828">line 828</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-829">line 829</a>
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</li></ul></dd>
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@@ -5058,7 +5092,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-844">line 844</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-845">line 845</a>
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</li></ul></dd>
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@@ -6876,7 +6910,7 @@ This value is only set when the pointer is over this Sprite.</p>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1024">line 1024</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1025">line 1025</a>
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</li></ul></dd>
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@@ -7158,7 +7192,7 @@ This value is only set when the pointer is over this Sprite.</p>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-942">line 942</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-943">line 943</a>
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</li></ul></dd>
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@@ -7345,7 +7379,7 @@ This value is only set when the pointer is over this Sprite.</p>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-989">line 989</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-990">line 990</a>
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</li></ul></dd>
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@@ -7463,7 +7497,7 @@ This value is only set when the pointer is over this Sprite.</p>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-548">line 548</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-549">line 549</a>
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</li></ul></dd>
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@@ -7581,7 +7615,7 @@ This value is only set when the pointer is over this Sprite.</p>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-705">line 705</a>
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-706">line 706</a>
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</li></ul></dd>
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@@ -7651,7 +7685,7 @@ This value is only set when the pointer is over this Sprite.</p>
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Wed Feb 05 2014 06:28:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Sat Feb 08 2014 07:19:46 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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