mirror of
https://github.com/wassname/phaser.git
synced 2026-08-16 11:25:21 +08:00
Tilemap had the wrong @method signatures so most were missing from the docs.
This commit is contained in:
@@ -182,6 +182,10 @@
|
||||
<a href="Phaser.Group.html">Group</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Image.html">Image</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Input.html">Input</a>
|
||||
</li>
|
||||
@@ -398,6 +402,36 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#hex2rgb">hex2rgb</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#hitTest">hitTest</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#rgb2hex">rgb2hex</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2040,7 +2074,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1226">line 1226</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1214">line 1214</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2354,7 +2388,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1255">line 1255</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1243">line 1243</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2701,7 +2735,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1285">line 1285</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1273">line 1273</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2938,7 +2972,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1207">line 1207</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1195">line 1195</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3104,7 +3138,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1373">line 1373</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1361">line 1361</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3288,7 +3322,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1408">line 1408</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1396">line 1396</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3475,7 +3509,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1390">line 1390</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1378">line 1378</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4113,7 +4147,7 @@ The collideCallback is an optional function that is only called if two sprites c
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1315">line 1315</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1303">line 1303</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4299,7 +4333,7 @@ If you need to calculate from the center of a display object instead use the met
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1352">line 1352</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1340">line 1340</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4488,7 +4522,7 @@ If you need to calculate from the center of a display object instead use the met
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1332">line 1332</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1320">line 1320</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4653,7 +4687,7 @@ Objects must expose properties: width, height, left, right, top, bottom.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-806">line 806</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-792">line 792</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4928,7 +4962,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1063">line 1063</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1051">line 1051</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5204,7 +5238,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1098">line 1098</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1086">line 1086</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5514,7 +5548,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1133">line 1133</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1121">line 1121</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5980,7 +6014,7 @@ The second parameter can be an array of objects, of differing types.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1012">line 1012</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-998">line 998</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6248,7 +6282,7 @@ The second parameter can be an array of objects, of differing types.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-766">line 766</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-752">line 752</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6412,7 +6446,7 @@ The second parameter can be an array of objects, of differing types.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-891">line 891</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-877">line 877</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6576,7 +6610,7 @@ The second parameter can be an array of objects, of differing types.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-865">line 865</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-851">line 851</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -7393,7 +7427,7 @@ Objects must expose properties: width, height, left, right, top, bottom.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-832">line 832</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-818">line 818</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -7748,7 +7782,7 @@ One way to use this is: velocityFromAngle(angle, 200, sprite.velocity) which wil
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1169">line 1169</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1157">line 1157</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -7987,7 +8021,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1188">line 1188</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1176">line 1176</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -8063,7 +8097,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Wed Feb 05 2014 06:28:32 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Sat Feb 08 2014 07:19:48 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user