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https://github.com/wassname/phaser.git
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Tilemap had the wrong @method signatures so most were missing from the docs.
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@@ -182,6 +182,10 @@
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<a href="Phaser.Group.html">Group</a>
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</li>
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<li>
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<a href="Phaser.Image.html">Image</a>
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</li>
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<li>
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<a href="Phaser.Input.html">Input</a>
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</li>
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@@ -398,6 +402,36 @@
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
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</li>
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<li>
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<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
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</li>
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<li>
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<a href="global.html#hex2rgb">hex2rgb</a>
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</li>
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<li>
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<a href="global.html#hitTest">hitTest</a>
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</li>
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<li>
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<a href="global.html#rgb2hex">rgb2hex</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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@@ -2316,7 +2350,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-765">line 765</a>
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<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-778">line 778</a>
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</li></ul></dd>
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@@ -3109,7 +3143,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-817">line 817</a>
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<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-830">line 830</a>
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</li></ul></dd>
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@@ -4164,7 +4198,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-883">line 883</a>
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<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-896">line 896</a>
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</li></ul></dd>
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@@ -4333,7 +4367,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
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<dt>
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<h4 class="name" id="renderRectangle"><span class="type-signature"></span>renderRectangle<span class="signature">(rect, <span class="optional">color</span>)</span><span class="type-signature"></span></h4>
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<h4 class="name" id="renderRectangle"><span class="type-signature"></span>renderRectangle<span class="signature">(rect, <span class="optional">color</span>, <span class="optional">filled</span>)</span><span class="type-signature"></span></h4>
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</dt>
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@@ -4367,6 +4401,8 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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@@ -4400,6 +4436,10 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
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<td class="default">
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</td>
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<td class="description last"><p>The Rectangle to render.</p></td>
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</tr>
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@@ -4433,11 +4473,54 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
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<td class="default">
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</td>
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<td class="description last"><p>Color of the debug info to be rendered (format is css color string).</p></td>
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</tr>
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<tr>
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<td class="name"><code>filled</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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true
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</td>
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<td class="description last"><p>Render the rectangle as a fillRect (default, true) or a strokeRect (false)</p></td>
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</tr>
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</tbody>
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</table>
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@@ -6363,7 +6446,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-790">line 790</a>
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<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-803">line 803</a>
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</li></ul></dd>
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@@ -6856,7 +6939,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Wed Feb 05 2014 06:28:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Sat Feb 08 2014 07:19:53 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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