Tilemap had the wrong @method signatures so most were missing from the docs.

This commit is contained in:
photonstorm
2014-02-08 07:24:40 +00:00
parent 67bd653eb4
commit ee3f6d8e7f
175 changed files with 44668 additions and 10218 deletions
+89 -6
View File
@@ -182,6 +182,10 @@
<a href="Phaser.Group.html">Group</a>
</li>
<li>
<a href="Phaser.Image.html">Image</a>
</li>
<li>
<a href="Phaser.Input.html">Input</a>
</li>
@@ -398,6 +402,36 @@
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
</li>
<li>
<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
</li>
<li>
<a href="global.html#hex2rgb">hex2rgb</a>
</li>
<li>
<a href="global.html#hitTest">hitTest</a>
</li>
<li>
<a href="global.html#rgb2hex">rgb2hex</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
@@ -2316,7 +2350,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-765">line 765</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-778">line 778</a>
</li></ul></dd>
@@ -3109,7 +3143,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-817">line 817</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-830">line 830</a>
</li></ul></dd>
@@ -4164,7 +4198,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-883">line 883</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-896">line 896</a>
</li></ul></dd>
@@ -4333,7 +4367,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt>
<h4 class="name" id="renderRectangle"><span class="type-signature"></span>renderRectangle<span class="signature">(rect, <span class="optional">color</span>)</span><span class="type-signature"></span></h4>
<h4 class="name" id="renderRectangle"><span class="type-signature"></span>renderRectangle<span class="signature">(rect, <span class="optional">color</span>, <span class="optional">filled</span>)</span><span class="type-signature"></span></h4>
</dt>
@@ -4367,6 +4401,8 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<th>Default</th>
<th class="last">Description</th>
</tr>
@@ -4400,6 +4436,10 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<td class="default">
</td>
<td class="description last"><p>The Rectangle to render.</p></td>
</tr>
@@ -4433,11 +4473,54 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<td class="default">
</td>
<td class="description last"><p>Color of the debug info to be rendered (format is css color string).</p></td>
</tr>
<tr>
<td class="name"><code>filled</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Render the rectangle as a fillRect (default, true) or a strokeRect (false)</p></td>
</tr>
</tbody>
</table>
@@ -6363,7 +6446,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-790">line 790</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-803">line 803</a>
</li></ul></dd>
@@ -6856,7 +6939,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Sat Feb 08 2014 07:19:53 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>