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https://github.com/wassname/phaser.git
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Tilemap had the wrong @method signatures so most were missing from the docs.
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+66
-5
@@ -182,6 +182,10 @@
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<a href="Phaser.Group.html">Group</a>
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</li>
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<li>
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<a href="Phaser.Image.html">Image</a>
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</li>
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<li>
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<a href="Phaser.Input.html">Input</a>
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</li>
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@@ -398,6 +402,36 @@
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
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</li>
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<li>
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<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
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</li>
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<li>
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<a href="global.html#hex2rgb">hex2rgb</a>
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</li>
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<li>
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<a href="global.html#hitTest">hitTest</a>
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</li>
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<li>
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<a href="global.html#rgb2hex">rgb2hex</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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@@ -476,8 +510,25 @@ Phaser.Point.prototype = {
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*/
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setTo: function (x, y) {
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this.x = x;
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this.y = y;
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this.x = x || 0;
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this.y = y || ( (y !== 0) ? this.x : 0 );
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return this;
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},
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/**
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* Sets the x and y values of this Point object to the given coordinates.
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* @method Phaser.Point#set
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* @param {number} x - The horizontal position of this point.
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* @param {number} y - The vertical position of this point.
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* @return {Point} This Point object. Useful for chaining method calls.
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*/
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set: function (x, y) {
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this.x = x || 0;
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this.y = y || ( (y !== 0) ? this.x : 0 );
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return this;
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},
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@@ -593,9 +644,16 @@ Phaser.Point.prototype = {
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*/
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clone: function (output) {
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if (typeof output === "undefined") { output = new Phaser.Point(); }
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if (typeof output === "undefined")
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{
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output = new Phaser.Point(this.x, this.y);
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}
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else
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{
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output.setTo(this.x, this.y);
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}
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return output.setTo(this.x, this.y);
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return output;
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},
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@@ -847,6 +905,9 @@ Phaser.Point.rotate = function (a, x, y, angle, asDegrees, distance) {
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return a.setTo(x + distance * Math.cos(angle), y + distance * Math.sin(angle));
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};
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// Because PIXI uses its own Point, we'll replace it with ours to avoid duplicating code or confusion.
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PIXI.Point = Phaser.Point;
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</pre>
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</article>
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</section>
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@@ -868,7 +929,7 @@ Phaser.Point.rotate = function (a, x, y, angle, asDegrees, distance) {
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Sat Feb 08 2014 07:19:40 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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