Tilemap had the wrong @method signatures so most were missing from the docs.

This commit is contained in:
photonstorm
2014-02-08 07:24:40 +00:00
parent 67bd653eb4
commit ee3f6d8e7f
175 changed files with 44668 additions and 10218 deletions
+38 -13
View File
@@ -182,6 +182,10 @@
<a href="Phaser.Group.html">Group</a>
</li>
<li>
<a href="Phaser.Image.html">Image</a>
</li>
<li>
<a href="Phaser.Input.html">Input</a>
</li>
@@ -398,6 +402,36 @@
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
</li>
<li>
<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
</li>
<li>
<a href="global.html#hex2rgb">hex2rgb</a>
</li>
<li>
<a href="global.html#hitTest">hitTest</a>
</li>
<li>
<a href="global.html#rgb2hex">rgb2hex</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
@@ -665,21 +699,12 @@ Object.defineProperty(Phaser.Stage.prototype, "backgroundColor", {
if (this.game.transparent === false)
{
if (this.game.renderType == Phaser.CANVAS)
if (typeof color === 'string')
{
// Set it directly, this allows us to use rgb alpha values in Canvas mode.
this.game.canvas.style.backgroundColor = color;
}
else
{
if (typeof color === 'string')
{
color = Phaser.Color.hexToRGB(color);
}
this._stage.setBackgroundColor(color);
color = Phaser.Color.hexToRGB(color);
}
this._stage.setBackgroundColor(color);
}
}
@@ -706,7 +731,7 @@ Object.defineProperty(Phaser.Stage.prototype, "backgroundColor", {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Sat Feb 08 2014 07:19:40 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>