Tilemap had the wrong @method signatures so most were missing from the docs.

This commit is contained in:
photonstorm
2014-02-08 07:24:40 +00:00
parent 67bd653eb4
commit ee3f6d8e7f
175 changed files with 44668 additions and 10218 deletions
+69 -13
View File
@@ -182,6 +182,10 @@
<a href="Phaser.Group.html">Group</a>
</li>
<li>
<a href="Phaser.Image.html">Image</a>
</li>
<li>
<a href="Phaser.Input.html">Input</a>
</li>
@@ -398,6 +402,36 @@
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
</li>
<li>
<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
</li>
<li>
<a href="global.html#hex2rgb">hex2rgb</a>
</li>
<li>
<a href="global.html#hitTest">hitTest</a>
</li>
<li>
<a href="global.html#rgb2hex">rgb2hex</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
@@ -662,7 +696,7 @@ Phaser.Timer.prototype = {
{
if (this.events[i] === event)
{
this.events.splice(i, 1);
this.events[i].pendingDelete = true;
return true;
}
}
@@ -725,11 +759,26 @@ Phaser.Timer.prototype = {
this._len = this.events.length;
this._i = 0;
while (this._i &lt; this._len)
{
if (this.events[this._i].pendingDelete)
{
this.events.splice(this._i, 1);
this._len--;
}
this._i++;
}
this._len = this.events.length;
if (this.running && this._now >= this.nextTick && this._len > 0)
{
this._i = 0;
while (this._i &lt; this._len)
while (this._i &lt; this._len && this.running)
{
if (this._now >= this.events[this._i].tick)
{
@@ -788,9 +837,12 @@ Phaser.Timer.prototype = {
*/
pause: function () {
this._pauseStarted = this.game.time.now;
if (this.running && !this.expired)
{
this._pauseStarted = this.game.time.now;
this.paused = true;
this.paused = true;
}
},
@@ -800,17 +852,20 @@ Phaser.Timer.prototype = {
*/
resume: function () {
var pauseDuration = this.game.time.now - this._pauseStarted;
for (var i = 0; i &lt; this.events.length; i++)
if (this.running && !this.expired)
{
this.events[i].tick += pauseDuration;
var pauseDuration = this.game.time.now - this._pauseStarted;
for (var i = 0; i &lt; this.events.length; i++)
{
this.events[i].tick += pauseDuration;
}
this.nextTick += pauseDuration;
this.paused = false;
}
this.nextTick += pauseDuration;
this.paused = false;
},
/**
@@ -822,6 +877,7 @@ Phaser.Timer.prototype = {
this.onComplete.removeAll();
this.running = false;
this.events = [];
this._i = this._len;
}
@@ -923,7 +979,7 @@ Phaser.Timer.prototype.constructor = Phaser.Timer;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Sat Feb 08 2014 07:19:40 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>