Tilemap had the wrong @method signatures so most were missing from the docs.

This commit is contained in:
photonstorm
2014-02-08 07:24:40 +00:00
parent 67bd653eb4
commit ee3f6d8e7f
175 changed files with 44668 additions and 10218 deletions
+53 -72
View File
@@ -182,6 +182,10 @@
<a href="Phaser.Group.html">Group</a>
</li>
<li>
<a href="Phaser.Image.html">Image</a>
</li>
<li>
<a href="Phaser.Input.html">Input</a>
</li>
@@ -398,6 +402,36 @@
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
</li>
<li>
<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
</li>
<li>
<a href="global.html#hex2rgb">hex2rgb</a>
</li>
<li>
<a href="global.html#hitTest">hitTest</a>
</li>
<li>
<a href="global.html#rgb2hex">rgb2hex</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
@@ -471,38 +505,30 @@ Phaser.World.prototype.boot = function () {
this.camera = new Phaser.Camera(this.game, 0, 0, 0, this.game.width, this.game.height);
this.camera.displayObject = this._container;
this.camera.displayObject = this;
this.game.camera = this.camera;
this.game.stage._stage.addChild(this);
}
/**
* This is called automatically after the plugins preUpdate and before the State.update.
* Most objects have preUpdate methods and it's where initial movement, drawing and calculations are done.
*
* @method Phaser.World#update
* @method Phaser.World#preUpdate
*/
Phaser.World.prototype.preUpdate = function () {
if (this.game.stage._stage.first._iNext)
this.currentRenderOrderID = 0;
for (var i = 0, len = this.children.length; i &lt; len; i++)
{
var currentNode = this.game.stage._stage.first._iNext;
do
if (this.children[i]['preUpdate'])
{
// If preUpdate exists, and it returns false, skip PIXI child objects
if (currentNode['preUpdate'] && !currentNode.preUpdate())
{
currentNode = currentNode.last._iNext;
}
else
{
currentNode = currentNode._iNext;
}
this.children[i].preUpdate();
}
while (currentNode != this.game.stage._stage.last._iNext)
}
}
@@ -515,26 +541,12 @@ Phaser.World.prototype.preUpdate = function () {
*/
Phaser.World.prototype.update = function () {
this.currentRenderOrderID = 0;
if (this.game.stage._stage.first._iNext)
for (var i = 0, len = this.children.length; i &lt; len; i++)
{
var currentNode = this.game.stage._stage.first._iNext;
do
if (this.children[i]['update'])
{
// If update exists, and it returns false, skip PIXI child objects
if (currentNode['update'] && !currentNode.update())
{
currentNode = currentNode.last._iNext;
}
else
{
currentNode = currentNode._iNext;
}
this.children[i].update();
}
while (currentNode != this.game.stage._stage.last._iNext)
}
}
@@ -555,40 +567,24 @@ Phaser.World.prototype.postUpdate = function () {
this.camera.update();
if (this.game.stage._stage.first._iNext)
for (var i = 0, len = this.children.length; i &lt; len; i++)
{
var currentNode = this.game.stage._stage.first._iNext;
do
if (this.children[i]['postUpdate'])
{
if (currentNode['postUpdate'] && currentNode !== this.camera.target)
{
currentNode.postUpdate();
}
currentNode = currentNode._iNext;
this.children[i].postUpdate();
}
while (currentNode != this.game.stage._stage.last._iNext)
}
}
else
{
this.camera.update();
if (this.game.stage._stage.first._iNext)
for (var i = 0, len = this.children.length; i &lt; len; i++)
{
var currentNode = this.game.stage._stage.first._iNext;
do
if (this.children[i]['postUpdate'])
{
if (currentNode['postUpdate'])
{
currentNode.postUpdate();
}
currentNode = currentNode._iNext;
this.children[i].postUpdate();
}
while (currentNode != this.game.stage._stage.last._iNext)
}
}
@@ -744,21 +740,6 @@ Object.defineProperty(Phaser.World.prototype, "randomY", {
});
/**
* @name Phaser.World#visible
* @property {boolean} visible - Gets or sets the visible state of the World.
*/
Object.defineProperty(Phaser.World.prototype, "visible", {
get: function () {
return this._container.visible;
},
set: function (value) {
this._container.visible = value;
}
});
</pre>
</article>
</section>
@@ -780,7 +761,7 @@ Object.defineProperty(Phaser.World.prototype, "visible", {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Sat Feb 08 2014 07:19:40 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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</div>