Final commit of the day more groups examples

This commit is contained in:
Webeled
2013-09-27 18:06:36 +01:00
parent 903b11b730
commit efa01dcaa3
8 changed files with 572 additions and 0 deletions
+78
View File
@@ -0,0 +1,78 @@
<?php
$title = "Grouping";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
var robot;
var eye,
body,
leftArm,
rightArm,
leftLeg,
rightLeg;
function preload() {
game.load.image('eye', 'assets/sprites/robot/eye.png');
game.load.image('body', 'assets/sprites/robot/body.png');
game.load.image('arm-l', 'assets/sprites/robot/arm-l.png');
game.load.image('arm-r', 'assets/sprites/robot/arm-r.png');
game.load.image('leg-l', 'assets/sprites/robot/leg-l.png');
game.load.image('leg-r', 'assets/sprites/robot/leg-r.png');
}
function create() {
// Use groups of sprites to create a big robot.
// Robot itself, you can subclass group class in a real game.
robot = game.add.group();
// Robot components.
leftArm = robot.create(90, 175, 'arm-l');
rightArm = robot.create(549, 175, 'arm-r');
leftLeg = robot.create(270, 325, 'leg-l');
rightLeg = robot.create(410, 325, 'leg-r');
body = robot.create(219, 32, 'body');
eye = robot.create(335, 173,'eye');
leftArm.input.start(0, false, true);
leftArm.input.enableDrag();
rightArm.input.start(0, false, true);
rightArm.input.enableDrag();
leftLeg.input.start(0, false, true);
leftLeg.input.enableDrag();
rightLeg.input.start(0, false, true);
rightLeg.input.enableDrag();
body.input.start(0, false, true);
body.input.enableDrag();
eye.input.start(0, false, true);
eye.input.enableDrag();
}
function render() {
game.debug.renderSpriteInfo(leftArm, 32, 30);
game.debug.renderSpriteInfo(rightArm, 32, 180);
game.debug.renderSpriteInfo(leftLeg, 32, 325);
game.debug.renderSpriteInfo(rightLeg, 32, 470);
game.debug.renderSpriteInfo(rightLeg, 450, 30);
game.debug.renderSpriteInfo(rightLeg, 450, 180);
game.debug.renderText('The robot is a group and every component is a sprite.', 240, 580);
game.debug.renderText('Drag each part to re-position them. ', 288, 592);
}
})();
</script>
<?php
require('../foot.php');
?>