1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license.
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@@ -0,0 +1,39 @@
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19,19,0,0,0,19,19,19,19,19,19,37,19,19,36,19,22,23,24,0,19,19,19,19,0,0,0,0,0,0,0,0,0,0,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
19,19,0,0,0,19,19,19,19,19,36,19,19,19,19,19,39,40,41,0,19,19,19,19,19,0,0,0,0,0,0,0,0,0,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
19,19,0,0,0,19,19,19,19,53,54,53,53,55,53,54,55,57,60,0,19,19,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
19,19,0,0,0,19,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
19,19,0,0,0,19,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
19,19,0,0,0,19,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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19,19,0,0,0,0,0,0,0,0,0,0,0,0,19,19,19,19,19,19,19,19,19,19,19,0,0,0,0,0,0,0,0,0,0,0,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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19,19,0,0,0,0,0,0,0,0,0,0,0,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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19,19,0,0,0,0,0,0,0,0,0,0,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
After Width: | Height: | Size: 286 B |
|
After Width: | Height: | Size: 443 B |
|
After Width: | Height: | Size: 2.9 KiB |
@@ -0,0 +1,125 @@
|
||||
<?php
|
||||
$title = "Star Struck";
|
||||
require('../head.php');
|
||||
?>
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
(function () {
|
||||
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
|
||||
|
||||
function preload() {
|
||||
|
||||
game.load.tilemap('level1', 'assets/games/starstruck/tiles-1.png', 'assets/games/starstruck/level1.json', null, Phaser.Tilemap.JSON);
|
||||
game.load.spritesheet('dude', 'assets/games/starstruck/dude.png', 32, 48);
|
||||
game.load.spritesheet('droid', 'assets/games/starstruck/droid.png', 32, 32);
|
||||
game.load.image('starSmall', 'assets/games/starstruck/star.png');
|
||||
game.load.image('starBig', 'assets/games/starstruck/star2.png');
|
||||
game.load.image('background', 'assets/games/starstruck/background2.png');
|
||||
|
||||
}
|
||||
|
||||
var map;
|
||||
var player;
|
||||
var facing = 'left';
|
||||
var jumpTimer = 0;
|
||||
var bg;
|
||||
|
||||
function create() {
|
||||
|
||||
game.stage.backgroundColor = '#000000';
|
||||
|
||||
bg = game.add.tileSprite(0, 0, 800, 600, 'background');
|
||||
bg.scrollFactor.setTo(0, 0);
|
||||
|
||||
map = game.add.tilemap(0, 0, 'level1');
|
||||
map.setCollisionRange(1, 20, true, true, true, true);
|
||||
map.setCollisionRange(18, 47, true, true, true, true);
|
||||
map.setCollisionRange(53, 69, true, true, true, true);
|
||||
|
||||
player = game.add.sprite(32, 32, 'dude');
|
||||
player.body.bounce.y = 0.2;
|
||||
player.body.collideWorldBounds = true;
|
||||
|
||||
player.animations.add('left', [0, 1, 2, 3], 10, true);
|
||||
player.animations.add('turn', [4], 20, true);
|
||||
player.animations.add('right', [5, 6, 7, 8], 10, true);
|
||||
|
||||
game.camera.follow(player);
|
||||
|
||||
}
|
||||
|
||||
function update() {
|
||||
|
||||
game.physics.collide(player, map);
|
||||
|
||||
player.body.velocity.x = 0;
|
||||
player.body.acceleration.y = 500;
|
||||
|
||||
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
|
||||
{
|
||||
player.body.velocity.x = -150;
|
||||
|
||||
if (facing != 'left')
|
||||
{
|
||||
player.animations.play('left');
|
||||
facing = 'left';
|
||||
}
|
||||
}
|
||||
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
|
||||
{
|
||||
player.body.velocity.x = 150;
|
||||
|
||||
if (facing != 'right')
|
||||
{
|
||||
player.animations.play('right');
|
||||
facing = 'right';
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (facing != 'idle')
|
||||
{
|
||||
player.animations.stop();
|
||||
|
||||
if (facing == 'left')
|
||||
{
|
||||
player.frame = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
player.frame = 5;
|
||||
}
|
||||
|
||||
facing = 'idle';
|
||||
}
|
||||
}
|
||||
|
||||
if (game.input.keyboard.isDown(Phaser.Keyboard.UP) || game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR))
|
||||
{
|
||||
if (player.body.touching.down && game.time.now > jumpTimer)
|
||||
{
|
||||
player.body.velocity.y = -200;
|
||||
jumpTimer = game.time.now + 500;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
// game.debug.renderSpriteCorners(p);
|
||||
// game.debug.renderSpriteCollision(p, 32, 320);
|
||||
// game.debug.renderText(player.body.velocity.y, 32, 32, 'rgb(255,255,255)');
|
||||
// game.debug.renderText('left: ' + player.body.touching.left, 32, 32, 'rgb(255,255,255)');
|
||||
// game.debug.renderText('right: ' + player.body.touching.right, 32, 64, 'rgb(255,255,255)');
|
||||
|
||||
}
|
||||
|
||||
})();
|
||||
</script>
|
||||
|
||||
<?php
|
||||
require('../foot.php');
|
||||
?>
|
||||