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Remove references to GameMath, it's just Math now
Throw exceptions if wrong format given to tilemap or textureatlas. Previously, old onload remained active and error happened in the wrong (and hard to diagnose) place.
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@@ -350,7 +350,7 @@ Phaser.Math = {
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if (typeof radians === "undefined") { radians = true; }
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var rd = (radians) ? GameMath.PI : 180;
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var rd = (radians) ? Math.PI : 180;
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return this.wrap(angle, rd, -rd);
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},
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