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Updated a lot of examples to Phaser 2.0 :)
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@@ -69,6 +69,4 @@ function render() {
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game.debug.renderSpriteCoords(player, 32, 200);
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game.debug.renderSpriteCoords(fixed, 600, 200);
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// game.debug.renderSpriteCoords(game.world._container, 32, 400);
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}
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