Updated a lot of examples to Phaser 2.0 :)

This commit is contained in:
alvinsight
2014-02-28 18:22:52 +00:00
parent 8662cd2fd4
commit f17cdd9c32
24 changed files with 77 additions and 68 deletions
+2 -2
View File
@@ -35,12 +35,12 @@ function create() {
eye = robot.create(335, 173,'eye');
// Tween the robot's size, so all the components also scaled.
game.add.tween(robot._container.scale).to( {x: 1.2, y: 1.2}, 1000, Phaser.Easing.Back.InOut, true, 0, false).yoyo(true);
game.add.tween(robot.scale).to( {x: 1.2, y: 1.2}, 1000, Phaser.Easing.Back.InOut, true, 0, false).yoyo(true);
}
function render() {
game.debug.renderText('The robot is a group and every component is a sprite.', 240, 580);
game.debug.renderText('The robot is a group and every component is a sprite.', 32,32);
}
+3 -3
View File
@@ -25,9 +25,9 @@ function create() {
normalBaddies = game.add.group();
purpleBaddies = game.add.group();
// Add both teams to enemies group, using the Pixi container otherwise it's impossible
enemies.add(normalBaddies._container);
enemies.add(purpleBaddies._container);
enemies.add(normalBaddies);
enemies.add(purpleBaddies);
// Create a ufo as a friend sprite.