Physics shape offset now finally working

This commit is contained in:
Richard Davey
2013-05-30 03:54:51 +01:00
parent 0fad46e04b
commit f2054f8a2a
12 changed files with 1545 additions and 1390 deletions
+7 -5
View File
@@ -8,13 +8,15 @@
}
var atari;
function create() {
atari = game.add.sprite(200, 200, 'atari');
atari = game.add.sprite(200, 300, 'atari');
atari.texture.alpha = 0.5;
atari.physics.bounce.setTo(0.5, 0.5);
//atari.scale.setTo(2, 2);
atari.physics.shape.setSize(150, 50);
atari.physics.shape.offset.setTo(250, 25);
//atari.physics.gravity.setTo(0, 2);
atari.physics.bounce.setTo(0.7, 0.7);
atari.physics.drag.setTo(10, 10);
//atari.physics.gravityFactor.x = 0;
//atari.physics.gravityFactor.y = 0;
}
}
function update() {
atari.physics.acceleration.x = 0;
atari.physics.acceleration.y = 0;
+7 -5
View File
@@ -16,15 +16,17 @@
function create() {
atari = game.add.sprite(200, 200, 'atari');
atari = game.add.sprite(200, 300, 'atari');
atari.texture.alpha = 0.5;
//atari.scale.setTo(2, 2);
atari.physics.bounce.setTo(0.5, 0.5);
atari.physics.shape.setSize(150, 50);
atari.physics.shape.offset.setTo(50, 25);
//atari.physics.gravity.setTo(0, 2);
atari.physics.bounce.setTo(0.7, 0.7);
atari.physics.drag.setTo(10, 10);
//atari.physics.gravityFactor.x = 0;
//atari.physics.gravityFactor.y = 0;
}
function update() {