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Physics shape offset now finally working
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@@ -8,13 +8,15 @@
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}
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var atari;
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function create() {
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atari = game.add.sprite(200, 200, 'atari');
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atari = game.add.sprite(200, 300, 'atari');
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atari.texture.alpha = 0.5;
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atari.physics.bounce.setTo(0.5, 0.5);
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//atari.scale.setTo(2, 2);
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atari.physics.shape.setSize(150, 50);
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atari.physics.shape.offset.setTo(250, 25);
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//atari.physics.gravity.setTo(0, 2);
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atari.physics.bounce.setTo(0.7, 0.7);
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atari.physics.drag.setTo(10, 10);
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//atari.physics.gravityFactor.x = 0;
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//atari.physics.gravityFactor.y = 0;
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}
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}
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function update() {
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atari.physics.acceleration.x = 0;
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atari.physics.acceleration.y = 0;
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@@ -16,15 +16,17 @@
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function create() {
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atari = game.add.sprite(200, 200, 'atari');
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atari = game.add.sprite(200, 300, 'atari');
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atari.texture.alpha = 0.5;
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//atari.scale.setTo(2, 2);
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atari.physics.bounce.setTo(0.5, 0.5);
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atari.physics.shape.setSize(150, 50);
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atari.physics.shape.offset.setTo(50, 25);
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//atari.physics.gravity.setTo(0, 2);
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atari.physics.bounce.setTo(0.7, 0.7);
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atari.physics.drag.setTo(10, 10);
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//atari.physics.gravityFactor.x = 0;
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//atari.physics.gravityFactor.y = 0;
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}
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function update() {
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