mirror of
https://github.com/wassname/phaser.git
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Updated documentation.
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+55
-10
@@ -54,6 +54,10 @@
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<a href="Phaser.AnimationParser.html">AnimationParser</a>
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</li>
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<li>
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<a href="Phaser.BitmapData.html">BitmapData</a>
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</li>
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<li>
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<a href="Phaser.BitmapText.html">BitmapText</a>
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</li>
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@@ -138,6 +142,10 @@
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<a href="Phaser.Events.html">Events</a>
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</li>
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<li>
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<a href="Phaser.Filter.html">Filter</a>
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</li>
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<li>
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<a href="Phaser.Frame.html">Frame</a>
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</li>
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@@ -302,6 +310,26 @@
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<a href="Phaser.Text.html">Text</a>
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</li>
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<li>
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<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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</li>
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<li>
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
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<li>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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@@ -310,6 +338,10 @@
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<a href="Phaser.Time.html">Time</a>
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</li>
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<li>
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li>
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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@@ -356,6 +388,14 @@
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<a href="global.html#HEXtoRGB">HEXtoRGB</a>
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</li>
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<li>
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<a href="global.html#render">render</a>
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</li>
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<li>
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<a href="global.html#renderXY">renderXY</a>
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</li>
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<li>
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<a href="global.html#right">right</a>
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</li>
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@@ -388,7 +428,7 @@
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*/
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/**
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* Creates a new <code>Graphics</code> object.
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* Creates a new `Graphics` object.
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*
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* @class Phaser.Graphics
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* @constructor
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@@ -404,19 +444,20 @@ Phaser.Graphics = function (game, x, y) {
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PIXI.Graphics.call(this);
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/**
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* @property {Description} type - Description.
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* @property {number} type - The Phaser Object Type.
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*/
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this.type = Phaser.GRAPHICS;
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this.position.x = x;
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this.position.y = y;
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};
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Phaser.Graphics.prototype = Object.create(PIXI.Graphics.prototype);
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Phaser.Graphics.prototype.constructor = Phaser.Graphics;
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// Add our own custom methods
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/**
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* Description.
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* Destroy this Graphics instance.
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*
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* @method Phaser.Sprite.prototype.destroy
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*/
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@@ -438,11 +479,15 @@ Phaser.Graphics.prototype.destroy = function() {
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*/
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Phaser.Graphics.prototype.drawPolygon = function (poly) {
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graphics.moveTo(poly.points[0].x, poly.points[0].y);
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for (var i = 1; i < poly.points.length; i += 1) {
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graphics.lineTo(poly.points[i].x, poly.points[i].y);
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this.moveTo(poly.points[0].x, poly.points[0].y);
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for (var i = 1; i < poly.points.length; i += 1)
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{
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this.lineTo(poly.points[i].x, poly.points[i].y);
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}
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graphics.lineTo(poly.points[0].x, poly.points[0].y);
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this.lineTo(poly.points[0].x, poly.points[0].y);
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}
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Object.defineProperty(Phaser.Graphics.prototype, 'angle', {
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@@ -501,7 +546,7 @@ Object.defineProperty(Phaser.Graphics.prototype, 'y', {
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Thu Nov 07 2013 06:07:33 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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