mirror of
https://github.com/wassname/phaser.git
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Updated documentation.
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@@ -54,6 +54,10 @@
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<a href="Phaser.AnimationParser.html">AnimationParser</a>
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</li>
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<li>
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<a href="Phaser.BitmapData.html">BitmapData</a>
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</li>
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<li>
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<a href="Phaser.BitmapText.html">BitmapText</a>
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</li>
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@@ -138,6 +142,10 @@
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<a href="Phaser.Events.html">Events</a>
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</li>
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<li>
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<a href="Phaser.Filter.html">Filter</a>
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</li>
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<li>
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<a href="Phaser.Frame.html">Frame</a>
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</li>
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@@ -302,6 +310,26 @@
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<a href="Phaser.Text.html">Text</a>
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</li>
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<li>
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<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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</li>
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<li>
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
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<li>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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@@ -310,6 +338,10 @@
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<a href="Phaser.Time.html">Time</a>
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</li>
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<li>
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li>
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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@@ -356,6 +388,14 @@
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<a href="global.html#HEXtoRGB">HEXtoRGB</a>
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</li>
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<li>
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<a href="global.html#render">render</a>
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</li>
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<li>
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<a href="global.html#renderXY">renderXY</a>
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</li>
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<li>
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<a href="global.html#right">right</a>
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</li>
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@@ -393,14 +433,14 @@
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* @class Phaser.LoaderParser
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*/
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Phaser.LoaderParser = {
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/**
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* Parse frame data from an XML file.
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* @method Phaser.LoaderParser.bitmapFont
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* @param {object} xml - XML data you want to parse.
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* @return {FrameData} Generated FrameData object.
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*/
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bitmapFont: function (game, xml, cacheKey) {
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bitmapFont: function (game, xml, cacheKey) {
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// Malformed?
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if (!xml.getElementsByTagName('font'))
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@@ -433,8 +473,8 @@ Phaser.LoaderParser = {
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height: parseInt(letters[i].attributes.getNamedItem("height").nodeValue, 10)
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};
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// Note: This means you can only have 1 BitmapFont loaded at once!
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// Need to replace this with our own handler soon.
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// Note: This means you can only have 1 BitmapFont loaded at once!
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// Need to replace this with our own handler soon.
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PIXI.TextureCache[charCode] = new PIXI.Texture(texture, textureRect);
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data.chars[charCode] = {
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@@ -452,9 +492,9 @@ Phaser.LoaderParser = {
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for (i = 0; i < kernings.length; i++)
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{
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var first = parseInt(kernings[i].attributes.getNamedItem("first").nodeValue, 10);
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var second = parseInt(kernings[i].attributes.getNamedItem("second").nodeValue, 10);
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var amount = parseInt(kernings[i].attributes.getNamedItem("amount").nodeValue, 10);
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var first = parseInt(kernings[i].attributes.getNamedItem("first").nodeValue, 10);
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var second = parseInt(kernings[i].attributes.getNamedItem("second").nodeValue, 10);
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var amount = parseInt(kernings[i].attributes.getNamedItem("amount").nodeValue, 10);
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data.chars[second].kerning[first] = amount;
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}
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@@ -484,7 +524,7 @@ Phaser.LoaderParser = {
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Thu Nov 07 2013 06:07:33 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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