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https://github.com/wassname/phaser.git
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Updated documentation.
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+87
-42
@@ -54,6 +54,10 @@
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<a href="Phaser.AnimationParser.html">AnimationParser</a>
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</li>
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<li>
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<a href="Phaser.BitmapData.html">BitmapData</a>
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</li>
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<li>
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<a href="Phaser.BitmapText.html">BitmapText</a>
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</li>
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@@ -138,6 +142,10 @@
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<a href="Phaser.Events.html">Events</a>
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</li>
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<li>
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<a href="Phaser.Filter.html">Filter</a>
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</li>
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<li>
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<a href="Phaser.Frame.html">Frame</a>
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</li>
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@@ -302,6 +310,26 @@
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<a href="Phaser.Text.html">Text</a>
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</li>
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<li>
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<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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</li>
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<li>
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
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<li>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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@@ -310,6 +338,10 @@
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<a href="Phaser.Time.html">Time</a>
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</li>
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<li>
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li>
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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@@ -356,6 +388,14 @@
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<a href="global.html#HEXtoRGB">HEXtoRGB</a>
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</li>
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<li>
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<a href="global.html#render">render</a>
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</li>
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<li>
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<a href="global.html#renderXY">renderXY</a>
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</li>
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<li>
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<a href="global.html#right">right</a>
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</li>
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@@ -397,62 +437,67 @@
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*/
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Phaser.Particles = function (game) {
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/**
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* @property {Description} emitters - Description.
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*/
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this.emitters = {};
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/**
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* @property {Phaser.Game} game - A reference to the currently running Game.
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*/
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this.game = game;
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/**
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* @property {number} ID - Description.
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* @default
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*/
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this.ID = 0;
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/**
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* @property {object} emitters - Internal emitters store.
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*/
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this.emitters = {};
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/**
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* @property {number} ID -
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* @default
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*/
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this.ID = 0;
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};
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Phaser.Particles.prototype = {
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/**
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* Adds a new Particle Emitter to the Particle Manager.
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* @method Phaser.Particles#add
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* @param {Phaser.Emitter} emitter - Description.
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* @return {Phaser.Emitter} The emitter that was added.
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*/
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add: function (emitter) {
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/**
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* Adds a new Particle Emitter to the Particle Manager.
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* @method Phaser.Particles#add
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* @param {Phaser.Emitter} emitter - The emitter to be added to the particle manager.
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* @return {Phaser.Emitter} The emitter that was added.
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*/
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add: function (emitter) {
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this.emitters[emitter.name] = emitter;
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this.emitters[emitter.name] = emitter;
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return emitter;
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return emitter;
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},
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},
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/**
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* Removes an existing Particle Emitter from the Particle Manager.
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* @method Phaser.Particles#remove
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* @param {Phaser.Emitter} emitter - The emitter to remove.
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*/
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remove: function (emitter) {
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/**
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* Removes an existing Particle Emitter from the Particle Manager.
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* @method Phaser.Particles#remove
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* @param {Phaser.Emitter} emitter - The emitter to remove.
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*/
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remove: function (emitter) {
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delete this.emitters[emitter.name];
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delete this.emitters[emitter.name];
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},
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},
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/**
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* Called by the core game loop. Updates all Emitters who have their exists value set to true.
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* @method Phaser.Particles#update
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* @protected
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*/
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update: function () {
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/**
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* Called by the core game loop. Updates all Emitters who have their exists value set to true.
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* @method Phaser.Particles#update
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* @protected
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*/
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update: function () {
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for (var key in this.emitters)
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{
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if (this.emitters[key].exists)
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{
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this.emitters[key].update();
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}
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}
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for (var key in this.emitters)
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{
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if (this.emitters[key].exists)
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{
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this.emitters[key].update();
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}
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}
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}
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}
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};</pre>
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</article>
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@@ -475,7 +520,7 @@ Phaser.Particles.prototype = {
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Thu Nov 07 2013 06:07:33 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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