mirror of
https://github.com/wassname/phaser.git
synced 2026-09-09 11:28:47 +08:00
Updated documentation.
This commit is contained in:
+236
-39
@@ -54,6 +54,10 @@
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<a href="Phaser.AnimationParser.html">AnimationParser</a>
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</li>
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||||
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<li>
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<a href="Phaser.BitmapData.html">BitmapData</a>
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</li>
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||||
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<li>
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<a href="Phaser.BitmapText.html">BitmapText</a>
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</li>
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@@ -138,6 +142,10 @@
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<a href="Phaser.Events.html">Events</a>
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</li>
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<li>
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<a href="Phaser.Filter.html">Filter</a>
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</li>
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<li>
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<a href="Phaser.Frame.html">Frame</a>
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</li>
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@@ -302,6 +310,26 @@
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<a href="Phaser.Text.html">Text</a>
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</li>
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<li>
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<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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</li>
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<li>
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
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<li>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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@@ -310,6 +338,10 @@
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<a href="Phaser.Time.html">Time</a>
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</li>
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<li>
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li>
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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@@ -356,6 +388,14 @@
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<a href="global.html#HEXtoRGB">HEXtoRGB</a>
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</li>
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<li>
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<a href="global.html#render">render</a>
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</li>
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<li>
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<a href="global.html#renderXY">renderXY</a>
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</li>
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<li>
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<a href="global.html#right">right</a>
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</li>
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@@ -1622,7 +1662,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1178">line 1178</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1341">line 1341</a>
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</li></ul></dd>
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@@ -1936,7 +1976,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1207">line 1207</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1370">line 1370</a>
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</li></ul></dd>
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@@ -2283,7 +2323,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1237">line 1237</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1400">line 1400</a>
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</li></ul></dd>
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@@ -2520,7 +2560,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1159">line 1159</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1322">line 1322</a>
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</li></ul></dd>
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@@ -2686,7 +2726,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1325">line 1325</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1488">line 1488</a>
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</li></ul></dd>
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@@ -2870,7 +2910,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
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<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1360">line 1360</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1523">line 1523</a>
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</li></ul></dd>
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@@ -3057,7 +3097,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1342">line 1342</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1505">line 1505</a>
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</li></ul></dd>
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@@ -3177,7 +3217,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
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<dt>
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<h4 class="name" id="collide"><span class="type-signature"></span>collide<span class="signature">(object1, object2, <span class="optional">collideCallback</span>, <span class="optional">processCallback</span>, <span class="optional">callbackContext</span>)</span><span class="type-signature"> → {number}</span></h4>
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<h4 class="name" id="collide"><span class="type-signature"></span>collide<span class="signature">(object1, object2, <span class="optional">collideCallback</span>, <span class="optional">processCallback</span>, <span class="optional">callbackContext</span>)</span><span class="type-signature"> → {boolean}</span></h4>
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||||
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</dt>
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@@ -3185,8 +3225,8 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
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||||
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||||
<div class="description">
|
||||
<p>Checks for collision between two game objects. The objects can be Sprites, Groups, Emitters or Tilemaps.
|
||||
You can perform Sprite vs. Sprite, Sprite vs. Group, Group vs. Group, Sprite vs. Tilemap or Group vs. Tilemap collisions.
|
||||
<p>Checks for collision between two game objects. The objects can be Sprites, Groups, Emitters or Tilemap Layers.
|
||||
You can perform Sprite vs. Sprite, Sprite vs. Group, Group vs. Group, Sprite vs. Tilemap Layer or Group vs. Tilemap Layer collisions.
|
||||
The objects are also automatically separated.</p>
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</div>
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@@ -3240,7 +3280,7 @@ The objects are also automatically separated.</p>
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||||
<span class="param-type">Phaser.Particles.Emitter</span>
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|
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<span class="param-type">Phaser.Tilemap</span>
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<span class="param-type"><a href="Phaser.Tilemap.html">Phaser.Tilemap</a></span>
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||||
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@@ -3284,7 +3324,7 @@ The objects are also automatically separated.</p>
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<span class="param-type">Phaser.Particles.Emitter</span>
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||||
|
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||||
<span class="param-type">Phaser.Tilemap</span>
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<span class="param-type"><a href="Phaser.Tilemap.html">Phaser.Tilemap</a></span>
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@@ -3345,7 +3385,7 @@ The objects are also automatically separated.</p>
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</td>
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<td class="description last"><p>An optional callback function that is called if the objects overlap. The two objects will be passed to this function in the same order in which you passed them to Collision.overlap.</p></td>
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||||
<td class="description last"><p>An optional callback function that is called if the objects overlap. The two objects will be passed to this function in the same order in which you specified them.</p></td>
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</tr>
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@@ -3453,7 +3493,7 @@ The objects are also automatically separated.</p>
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<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-304">line 304</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-461">line 461</a>
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</li></ul></dd>
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@@ -3478,7 +3518,7 @@ The objects are also automatically separated.</p>
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<div class="param-desc">
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<p>The number of collisions that were processed.</p>
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<p>True if a collision occured otherwise false.</p>
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</div>
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@@ -3489,7 +3529,7 @@ The objects are also automatically separated.</p>
|
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</dt>
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<dd>
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||||
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<span class="param-type">number</span>
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<span class="param-type">boolean</span>
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||||
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||||
</dd>
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@@ -3873,7 +3913,7 @@ The objects are also automatically separated.</p>
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||||
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<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1267">line 1267</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1430">line 1430</a>
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</li></ul></dd>
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||||
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@@ -4059,7 +4099,7 @@ If you need to calculate from the center of a display object instead use the met
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<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1304">line 1304</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1467">line 1467</a>
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||||
</li></ul></dd>
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||||
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@@ -4248,7 +4288,7 @@ If you need to calculate from the center of a display object instead use the met
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1284">line 1284</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1447">line 1447</a>
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</li></ul></dd>
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||||
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||||
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@@ -4523,7 +4563,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
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||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1015">line 1015</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1178">line 1178</a>
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</li></ul></dd>
|
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|
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@@ -4799,7 +4839,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
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<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1050">line 1050</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1213">line 1213</a>
|
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</li></ul></dd>
|
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|
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@@ -5109,7 +5149,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
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||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1085">line 1085</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1248">line 1248</a>
|
||||
</li></ul></dd>
|
||||
|
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@@ -5160,7 +5200,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
|
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<dt>
|
||||
<h4 class="name" id="overlap"><span class="type-signature"></span>overlap<span class="signature">(object1, object2)</span><span class="type-signature"> → {boolean}</span></h4>
|
||||
<h4 class="name" id="overlap"><span class="type-signature"></span>overlap<span class="signature">(object1, object2, <span class="optional">overlapCallback</span>, <span class="optional">processCallback</span>, <span class="optional">callbackContext</span>)</span><span class="type-signature"> → {boolean}</span></h4>
|
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|
||||
|
||||
</dt>
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@@ -5168,7 +5208,9 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
|
||||
|
||||
<div class="description">
|
||||
<p>Checks if two Sprite objects overlap.</p>
|
||||
<p>Checks for overlaps between two game objects. The objects can be Sprites, Groups or Emitters.
|
||||
You can perform Sprite vs. Sprite, Sprite vs. Group and Group vs. Group overlap checks.
|
||||
Unlike collide the objects are NOT automatically separated or have any physics applied, they merely test for overlap results.</p>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -5190,8 +5232,12 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
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<th>Type</th>
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|
||||
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<th>Argument</th>
|
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|
||||
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<th>Default</th>
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<th class="last">Description</th>
|
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</tr>
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@@ -5209,16 +5255,34 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
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<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
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|
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|
||||
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
|
||||
|
|
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|
||||
<span class="param-type">Phaser.Particles.Emitter</span>
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The first object to check. Can be an instance of Phaser.Sprite or anything that extends it.</p></td>
|
||||
|
||||
<td class="default">
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The first object to check. Can be an instance of Phaser.Sprite, Phaser.Group or Phaser.Particles.Emitter.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
@@ -5232,16 +5296,149 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
|
||||
|
||||
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
||||
|
|
||||
|
||||
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
|
||||
|
|
||||
|
||||
<span class="param-type">Phaser.Particles.Emitter</span>
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The second object to check. Can be an instance of Phaser.Sprite or anything that extends it.</p></td>
|
||||
|
||||
<td class="default">
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The second object to check. Can be an instance of Phaser.Sprite, Phaser.Group or Phaser.Particles.Emitter.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
|
||||
<tr>
|
||||
|
||||
<td class="name"><code>overlapCallback</code></td>
|
||||
|
||||
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">function</span>
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
<optional><br>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
|
||||
<td class="default">
|
||||
|
||||
null
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>An optional callback function that is called if the objects overlap. The two objects will be passed to this function in the same order in which you specified them.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
|
||||
<tr>
|
||||
|
||||
<td class="name"><code>processCallback</code></td>
|
||||
|
||||
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">function</span>
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
<optional><br>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
|
||||
<td class="default">
|
||||
|
||||
null
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>A callback function that lets you perform additional checks against the two objects if they overlap. If this is set then overlapCallback will only be called if processCallback returns true.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
|
||||
<tr>
|
||||
|
||||
<td class="name"><code>callbackContext</code></td>
|
||||
|
||||
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">object</span>
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
<optional><br>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
|
||||
<td class="default">
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The context in which to run the callbacks.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
@@ -5298,7 +5495,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
|
||||
|
||||
<div class="param-desc">
|
||||
<p>true if the two objects overlap.</p>
|
||||
<p>True if an overlap occured otherwise false.</p>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -5782,7 +5979,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-588">line 588</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-745">line 745</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5904,7 +6101,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Phaser.Tile</span>
|
||||
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -5946,7 +6143,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-830">line 830</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-991">line 991</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6068,7 +6265,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Phaser.Tile</span>
|
||||
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -6110,7 +6307,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-843">line 843</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1006">line 1006</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6232,7 +6429,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Phaser.Tile</span>
|
||||
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -6274,7 +6471,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-929">line 929</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1092">line 1092</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6438,7 +6635,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-601">line 601</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-758">line 758</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6602,7 +6799,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-709">line 709</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-868">line 868</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -7284,7 +7481,7 @@ One way to use this is: velocityFromAngle(angle, 200, sprite.velocity) which wil
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1121">line 1121</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1284">line 1284</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -7523,7 +7720,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1140">line 1140</a>
|
||||
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1303">line 1303</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -7599,7 +7796,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 07 2013 06:07:39 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Thu Nov 28 2013 15:56:32 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user