Updated documentation.

This commit is contained in:
photonstorm
2013-11-28 15:57:09 +00:00
parent 8da9b67c18
commit f22159e257
193 changed files with 68905 additions and 93104 deletions
+331 -291
View File
@@ -54,6 +54,10 @@
<a href="Phaser.AnimationParser.html">AnimationParser</a>
</li>
<li>
<a href="Phaser.BitmapData.html">BitmapData</a>
</li>
<li>
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
@@ -138,6 +142,10 @@
<a href="Phaser.Events.html">Events</a>
</li>
<li>
<a href="Phaser.Filter.html">Filter</a>
</li>
<li>
<a href="Phaser.Frame.html">Frame</a>
</li>
@@ -302,6 +310,26 @@
<a href="Phaser.Text.html">Text</a>
</li>
<li>
<a href="Phaser.Tile.html">Tile</a>
</li>
<li>
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li>
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li>
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li>
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li>
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
@@ -310,6 +338,10 @@
<a href="Phaser.Time.html">Time</a>
</li>
<li>
<a href="Phaser.Timer.html">Timer</a>
</li>
<li>
<a href="Phaser.Touch.html">Touch</a>
</li>
@@ -356,6 +388,14 @@
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
</li>
<li>
<a href="global.html#render">render</a>
</li>
<li>
<a href="global.html#renderXY">renderXY</a>
</li>
<li>
<a href="global.html#right">right</a>
</li>
@@ -1930,296 +1970,6 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
</dd>
<dt>
<h4 class="name" id="renderDebug"><span class="type-signature"></span>renderDebug<span class="signature">(pointer, <span class="optional">hideIfUp</span>, <span class="optional">downColor</span>, <span class="optional">upColor</span>, <span class="optional">color</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Renders the Pointer.circle object onto the stage in green if down or red if up along with debug text.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Description.</p></td>
</tr>
<tr>
<td class="name"><code>hideIfUp</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Doesn't render the circle if the pointer is up.</p></td>
</tr>
<tr>
<td class="name"><code>downColor</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'rgba(0,255,0,0.5)'
</td>
<td class="description last"><p>The color the circle is rendered in if down.</p></td>
</tr>
<tr>
<td class="name"><code>upColor</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'rgba(255,0,0,0.5)'
</td>
<td class="description last"><p>The color the circle is rendered in if up (and hideIfUp is false).</p></td>
</tr>
<tr>
<td class="name"><code>color</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'rgb(255,255,255)'
</td>
<td class="description last"><p>color of the debug info to be rendered. (format is css color string).</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-308">line 308</a>
</li></ul></dd>
</dl>
</dd>
@@ -3024,6 +2774,296 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
</dd>
<dt>
<h4 class="name" id="renderPointer"><span class="type-signature"></span>renderPointer<span class="signature">(pointer, <span class="optional">hideIfUp</span>, <span class="optional">downColor</span>, <span class="optional">upColor</span>, <span class="optional">color</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Renders the Pointer.circle object onto the stage in green if down or red if up along with debug text.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointer</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Description.</p></td>
</tr>
<tr>
<td class="name"><code>hideIfUp</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Doesn't render the circle if the pointer is up.</p></td>
</tr>
<tr>
<td class="name"><code>downColor</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'rgba(0,255,0,0.5)'
</td>
<td class="description last"><p>The color the circle is rendered in if down.</p></td>
</tr>
<tr>
<td class="name"><code>upColor</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'rgba(255,0,0,0.5)'
</td>
<td class="description last"><p>The color the circle is rendered in if up (and hideIfUp is false).</p></td>
</tr>
<tr>
<td class="name"><code>color</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'rgb(255,255,255)'
</td>
<td class="description last"><p>color of the debug info to be rendered. (format is css color string).</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-308">line 308</a>
</li></ul></dd>
</dl>
</dd>
@@ -5921,7 +5961,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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