Updated documentation.

This commit is contained in:
photonstorm
2013-11-28 15:57:09 +00:00
parent 8da9b67c18
commit f22159e257
193 changed files with 68905 additions and 93104 deletions
+51 -11
View File
@@ -54,6 +54,10 @@
<a href="Phaser.AnimationParser.html">AnimationParser</a>
</li>
<li>
<a href="Phaser.BitmapData.html">BitmapData</a>
</li>
<li>
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
@@ -138,6 +142,10 @@
<a href="Phaser.Events.html">Events</a>
</li>
<li>
<a href="Phaser.Filter.html">Filter</a>
</li>
<li>
<a href="Phaser.Frame.html">Frame</a>
</li>
@@ -302,6 +310,26 @@
<a href="Phaser.Text.html">Text</a>
</li>
<li>
<a href="Phaser.Tile.html">Tile</a>
</li>
<li>
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li>
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li>
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li>
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li>
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
@@ -310,6 +338,10 @@
<a href="Phaser.Time.html">Time</a>
</li>
<li>
<a href="Phaser.Timer.html">Timer</a>
</li>
<li>
<a href="Phaser.Touch.html">Touch</a>
</li>
@@ -356,6 +388,14 @@
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
</li>
<li>
<a href="global.html#render">render</a>
</li>
<li>
<a href="global.html#renderXY">renderXY</a>
</li>
<li>
<a href="global.html#right">right</a>
</li>
@@ -830,7 +870,7 @@ So if you want to make a game in which the world itself will rotate you should a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-192">line 192</a>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-202">line 202</a>
</li></ul></dd>
@@ -932,7 +972,7 @@ So if you want to make a game in which the world itself will rotate you should a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-205">line 205</a>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-215">line 215</a>
</li></ul></dd>
@@ -1136,7 +1176,7 @@ So if you want to make a game in which the world itself will rotate you should a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-176">line 176</a>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-186">line 186</a>
</li></ul></dd>
@@ -1238,7 +1278,7 @@ So if you want to make a game in which the world itself will rotate you should a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-218">line 218</a>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-228">line 228</a>
</li></ul></dd>
@@ -1340,7 +1380,7 @@ So if you want to make a game in which the world itself will rotate you should a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-240">line 240</a>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-250">line 250</a>
</li></ul></dd>
@@ -1544,7 +1584,7 @@ So if you want to make a game in which the world itself will rotate you should a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-262">line 262</a>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-272">line 272</a>
</li></ul></dd>
@@ -1646,7 +1686,7 @@ So if you want to make a game in which the world itself will rotate you should a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-160">line 160</a>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-170">line 170</a>
</li></ul></dd>
@@ -1780,7 +1820,7 @@ So if you want to make a game in which the world itself will rotate you should a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-145">line 145</a>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-155">line 155</a>
</li></ul></dd>
@@ -1849,7 +1889,7 @@ So if you want to make a game in which the world itself will rotate you should a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-99">line 99</a>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-110">line 110</a>
</li></ul></dd>
@@ -2037,7 +2077,7 @@ If you need to adjust the bounds of the world</p>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-125">line 125</a>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-135">line 135</a>
</li></ul></dd>
@@ -2157,7 +2197,7 @@ If you need to adjust the bounds of the world</p>
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