Updated documentation.

This commit is contained in:
photonstorm
2013-11-28 15:57:09 +00:00
parent 8da9b67c18
commit f22159e257
193 changed files with 68905 additions and 93104 deletions
+63 -23
View File
@@ -54,6 +54,10 @@
<a href="Phaser.AnimationParser.html">AnimationParser</a>
</li>
<li>
<a href="Phaser.BitmapData.html">BitmapData</a>
</li>
<li>
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
@@ -138,6 +142,10 @@
<a href="Phaser.Events.html">Events</a>
</li>
<li>
<a href="Phaser.Filter.html">Filter</a>
</li>
<li>
<a href="Phaser.Frame.html">Frame</a>
</li>
@@ -302,6 +310,26 @@
<a href="Phaser.Text.html">Text</a>
</li>
<li>
<a href="Phaser.Tile.html">Tile</a>
</li>
<li>
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li>
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li>
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li>
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li>
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
@@ -310,6 +338,10 @@
<a href="Phaser.Time.html">Time</a>
</li>
<li>
<a href="Phaser.Timer.html">Timer</a>
</li>
<li>
<a href="Phaser.Touch.html">Touch</a>
</li>
@@ -356,6 +388,14 @@
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
</li>
<li>
<a href="global.html#render">render</a>
</li>
<li>
<a href="global.html#renderXY">renderXY</a>
</li>
<li>
<a href="global.html#right">right</a>
</li>
@@ -391,15 +431,15 @@
* Phaser.SignalBinding
*
* Object that represents a binding between a Signal and a listener function.
* &lt;br />- &lt;strong>This is an internal constructor and shouldn't be called by regular users.&lt;/strong>
* &lt;br />- inspired by Joa Ebert AS3 SignalBinding and Robert Penner's Slot classes.
* This is an internal constructor and shouldn't be called by regular users.
* Inspired by Joa Ebert AS3 SignalBinding and Robert Penner's Slot classes.
*
* @class Phaser.SignalBinding
* @name SignalBinding
* @author Miller Medeiros http://millermedeiros.github.com/js-signals/
* @constructor
* @inner
* @param {Signal} signal - Reference to Signal object that listener is currently bound to.
* @param {Phaser.Signal} signal - Reference to Signal object that listener is currently bound to.
* @param {function} listener - Handler function bound to the signal.
* @param {boolean} isOnce - If binding should be executed just once.
* @param {object} [listenerContext] - Context on which listener will be executed (object that should represent the `this` variable inside listener function).
@@ -408,33 +448,33 @@
Phaser.SignalBinding = function (signal, listener, isOnce, listenerContext, priority) {
/**
* @property {Phaser.Game} _listener - Handler function bound to the signal.
* @private
*/
* @property {Phaser.Game} _listener - Handler function bound to the signal.
* @private
*/
this._listener = listener;
/**
* @property {boolean} _isOnce - If binding should be executed just once.
* @private
*/
* @property {boolean} _isOnce - If binding should be executed just once.
* @private
*/
this._isOnce = isOnce;
/**
* @property {object|undefined|null} context - Context on which listener will be executed (object that should represent the `this` variable inside listener function).
* @memberof SignalBinding.prototype
*/
* @property {object|undefined|null} context - Context on which listener will be executed (object that should represent the `this` variable inside listener function).
* @memberof SignalBinding.prototype
*/
this.context = listenerContext;
/**
* @property {Signal} _signal - Reference to Signal object that listener is currently bound to.
* @private
*/
* @property {Phaser.Signal} _signal - Reference to Signal object that listener is currently bound to.
* @private
*/
this._signal = signal;
/**
* @property {number} _priority - Listener priority.
* @private
*/
* @property {number} _priority - Listener priority.
* @private
*/
this._priority = priority || 0;
};
@@ -445,7 +485,7 @@ Phaser.SignalBinding.prototype = {
* If binding is active and should be executed.
* @property {boolean} active
* @default
*/
*/
active: true,
/**
@@ -457,10 +497,10 @@ Phaser.SignalBinding.prototype = {
/**
* Call listener passing arbitrary parameters.
* &lt;p>If binding was added using `Signal.addOnce()` it will be automatically removed from signal dispatch queue, this method is used internally for the signal dispatch.&lt;/p>
* If binding was added using `Signal.addOnce()` it will be automatically removed from signal dispatch queue, this method is used internally for the signal dispatch.
* @method Phaser.SignalBinding#execute
* @param {array} [paramsArr] - Array of parameters that should be passed to the listener.
* @return {Description} Value returned by the listener.
* @return {any} Value returned by the listener.
*/
execute: function (paramsArr) {
@@ -483,7 +523,7 @@ Phaser.SignalBinding.prototype = {
/**
* Detach binding from signal.
* &lt;p>alias to: @see mySignal.remove(myBinding.getListener());
* alias to: @see mySignal.remove(myBinding.getListener());
* @method Phaser.SignalBinding#detach
* @return {function|null} Handler function bound to the signal or `null` if binding was previously detached.
*/
@@ -564,7 +604,7 @@ Phaser.SignalBinding.prototype = {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Thu Nov 07 2013 06:07:33 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>