mirror of
https://github.com/wassname/phaser.git
synced 2026-08-01 12:50:06 +08:00
Updated documentation.
This commit is contained in:
+84
-44
@@ -54,6 +54,10 @@
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<a href="Phaser.AnimationParser.html">AnimationParser</a>
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</li>
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<li>
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<a href="Phaser.BitmapData.html">BitmapData</a>
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</li>
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<li>
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<a href="Phaser.BitmapText.html">BitmapText</a>
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</li>
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@@ -138,6 +142,10 @@
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<a href="Phaser.Events.html">Events</a>
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</li>
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<li>
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<a href="Phaser.Filter.html">Filter</a>
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</li>
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<li>
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<a href="Phaser.Frame.html">Frame</a>
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</li>
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@@ -302,6 +310,26 @@
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<a href="Phaser.Text.html">Text</a>
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</li>
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<li>
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<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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</li>
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<li>
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
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<li>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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@@ -310,6 +338,10 @@
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<a href="Phaser.Time.html">Time</a>
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</li>
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<li>
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li>
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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@@ -356,6 +388,14 @@
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<a href="global.html#HEXtoRGB">HEXtoRGB</a>
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</li>
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<li>
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<a href="global.html#render">render</a>
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</li>
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<li>
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<a href="global.html#renderXY">renderXY</a>
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</li>
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<li>
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<a href="global.html#right">right</a>
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</li>
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@@ -398,86 +438,86 @@
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Phaser.State = function () {
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/**
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* @property {Phaser.Game} game - A reference to the currently running Game.
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*/
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* @property {Phaser.Game} game - A reference to the currently running Game.
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*/
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this.game = null;
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/**
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* @property {Phaser.GameObjectFactory} add - Reference to the GameObjectFactory.
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* @default
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*/
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/**
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* @property {Phaser.GameObjectFactory} add - Reference to the GameObjectFactory.
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* @default
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*/
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this.add = null;
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/**
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* @property {Phaser.Physics.PhysicsManager} camera - A handy reference to world.camera.
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* @default
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*/
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* @property {Phaser.Camera} camera - A handy reference to world.camera.
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* @default
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*/
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this.camera = null;
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/**
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* @property {Phaser.Cache} cache - Reference to the assets cache.
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* @default
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*/
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* @property {Phaser.Cache} cache - Reference to the assets cache.
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* @default
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*/
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this.cache = null;
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/**
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* @property {Phaser.Input} input - Reference to the input manager
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* @default
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*/
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* @property {Phaser.Input} input - Reference to the input manager
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* @default
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*/
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this.input = null;
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/**
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* @property {Phaser.Loader} load - Reference to the assets loader.
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* @default
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*/
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* @property {Phaser.Loader} load - Reference to the assets loader.
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* @default
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*/
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this.load = null;
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/**
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* @property {Phaser.GameMath} math - Reference to the math helper.
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* @default
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*/
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* @property {Phaser.Math} math - Reference to the math helper.
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* @default
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*/
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this.math = null;
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/**
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* @property {Phaser.SoundManager} sound - Reference to the sound manager.
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* @default
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*/
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* @property {Phaser.SoundManager} sound - Reference to the sound manager.
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* @default
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*/
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this.sound = null;
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/**
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* @property {Phaser.Stage} stage - Reference to the stage.
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* @default
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*/
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* @property {Phaser.Stage} stage - Reference to the stage.
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* @default
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*/
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this.stage = null;
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/**
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* @property {Phaser.TimeManager} time - Reference to game clock.
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* @default
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*/
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* @property {Phaser.TimeManager} time - Reference to game clock.
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* @default
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*/
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this.time = null;
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/**
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* @property {Phaser.TweenManager} tweens - Reference to the tween manager.
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* @default
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*/
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* @property {Phaser.TweenManager} tweens - Reference to the tween manager.
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* @default
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*/
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this.tweens = null;
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/**
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* @property {Phaser.World} world - Reference to the world.
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* @default
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*/
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* @property {Phaser.World} world - Reference to the world.
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* @default
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*/
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this.world = null;
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/**
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* @property {Description} add - Description.
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* @default
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*/
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/**
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* @property {Phaser.Particles} particles - The Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it.
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* @default
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*/
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this.particles = null;
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/**
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* @property {Phaser.Physics.PhysicsManager} physics - Reference to the physics manager.
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* @default
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*/
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* @property {Phaser.Physics.PhysicsManager} physics - Reference to the physics manager.
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* @default
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*/
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this.physics = null;
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};
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@@ -571,7 +611,7 @@ Phaser.State.prototype = {
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Thu Nov 07 2013 06:07:33 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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