Updated documentation.

This commit is contained in:
photonstorm
2013-11-28 15:57:09 +00:00
parent 8da9b67c18
commit f22159e257
193 changed files with 68905 additions and 93104 deletions
+188 -145
View File
@@ -54,6 +54,10 @@
<a href="Phaser.AnimationParser.html">AnimationParser</a>
</li>
<li>
<a href="Phaser.BitmapData.html">BitmapData</a>
</li>
<li>
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
@@ -138,6 +142,10 @@
<a href="Phaser.Events.html">Events</a>
</li>
<li>
<a href="Phaser.Filter.html">Filter</a>
</li>
<li>
<a href="Phaser.Frame.html">Frame</a>
</li>
@@ -302,6 +310,26 @@
<a href="Phaser.Text.html">Text</a>
</li>
<li>
<a href="Phaser.Tile.html">Tile</a>
</li>
<li>
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li>
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li>
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li>
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li>
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
@@ -310,6 +338,10 @@
<a href="Phaser.Time.html">Time</a>
</li>
<li>
<a href="Phaser.Timer.html">Timer</a>
</li>
<li>
<a href="Phaser.Touch.html">Touch</a>
</li>
@@ -356,6 +388,14 @@
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
</li>
<li>
<a href="global.html#render">render</a>
</li>
<li>
<a href="global.html#renderXY">renderXY</a>
</li>
<li>
<a href="global.html#right">right</a>
</li>
@@ -405,180 +445,183 @@
*/
Phaser.TweenManager = function (game) {
/**
* @property {Phaser.Game} game - Local reference to game.
*/
this.game = game;
/**
* @property {array} _tweens - Description.
* @private
*/
this._tweens = [];
/**
* @property {array} _add - Description.
* @private
*/
this._add = [];
/**
* @property {Phaser.Game} game - Local reference to game.
*/
this.game = game;
/**
* @property {array} _tweens - Description.
* @private
*/
this._tweens = [];
/**
* @property {array} _add - Description.
* @private
*/
this._add = [];
this.game.onPause.add(this.pauseAll, this);
this.game.onResume.add(this.resumeAll, this);
this.game.onPause.add(this.pauseAll, this);
this.game.onResume.add(this.resumeAll, this);
};
Phaser.TweenManager.prototype = {
/**
* Version number of this library.
* @property {string} REVISION
* @default
*/
REVISION: '11dev',
/**
* Version number of this library.
* @property {string} REVISION
* @default
*/
REVISION: '11dev',
/**
* Get all the tween objects in an array.
* @method Phaser.TweenManager#getAll
* @returns {Phaser.Tween[]} Array with all tween objects.
*/
getAll: function () {
/**
* Get all the tween objects in an array.
* @method Phaser.TweenManager#getAll
* @returns {Phaser.Tween[]} Array with all tween objects.
*/
getAll: function () {
return this._tweens;
return this._tweens;
},
},
/**
* Remove all tween objects.
* @method Phaser.TweenManager#removeAll
*/
removeAll: function () {
/**
* Remove all tween objects.
* @method Phaser.TweenManager#removeAll
*/
removeAll: function () {
this._tweens = [];
this._tweens = [];
},
},
/**
* Add a new tween into the TweenManager.
*
* @method Phaser.TweenManager#add
* @param {Phaser.Tween} tween - The tween object you want to add.
* @returns {Phaser.Tween} The tween object you added to the manager.
*/
add: function ( tween ) {
/**
* Add a new tween into the TweenManager.
*
* @method Phaser.TweenManager#add
* @param {Phaser.Tween} tween - The tween object you want to add.
* @returns {Phaser.Tween} The tween object you added to the manager.
*/
add: function ( tween ) {
this._add.push( tween );
this._add.push( tween );
},
},
/**
* Create a tween object for a specific object. The object can be any JavaScript object or Phaser object such as Sprite.
*
* @method Phaser.TweenManager#create
* @param {Object} object - Object the tween will be run on.
* @returns {Phaser.Tween} The newly created tween object.
*/
/**
* Create a tween object for a specific object. The object can be any JavaScript object or Phaser object such as Sprite.
*
* @method Phaser.TweenManager#create
* @param {Object} object - Object the tween will be run on.
* @returns {Phaser.Tween} The newly created tween object.
*/
create: function (object) {
return new Phaser.Tween(object, this.game);
},
/**
* Remove a tween from this manager.
*
* @method Phaser.TweenManager#remove
* @param {Phaser.Tween} tween - The tween object you want to remove.
*/
remove: function ( tween ) {
/**
* Remove a tween from this manager.
*
* @method Phaser.TweenManager#remove
* @param {Phaser.Tween} tween - The tween object you want to remove.
*/
remove: function ( tween ) {
var i = this._tweens.indexOf( tween );
var i = this._tweens.indexOf( tween );
if ( i !== -1 ) {
if ( i !== -1 ) {
this._tweens[i].pendingDelete = true;
this._tweens[i].pendingDelete = true;
}
},
/**
* Update all the tween objects you added to this manager.
*
* @method Phaser.TweenManager#update
* @returns {boolean} Return false if there's no tween to update, otherwise return true.
*/
update: function () {
if ( this._tweens.length === 0 && this._add.length === 0 ) return false;
var i = 0;
var numTweens = this._tweens.length;
while ( i &lt; numTweens ) {
if ( this._tweens[ i ].update( this.game.time.now ) ) {
i++;
} else {
this._tweens.splice( i, 1 );
numTweens--;
}
}
// If there are any new tweens to be added, do so now - otherwise they can be spliced out of the array before ever running
if (this._add.length > 0)
{
this._tweens = this._tweens.concat(this._add);
this._add.length = 0;
}
return true;
},
/**
* Checks to see if a particular Sprite is currently being tweened.
*
* @method Phaser.TweenManager#isTweening
* @param {object} object - The object to check for tweens against.
* @returns {boolean} Returns true if the object is currently being tweened, false if not.
*/
isTweening: function(object) {
return this._tweens.some(function(tween) {
return tween._object === object;
});
},
/**
* Pauses all currently running tweens.
*
* @method Phaser.TweenManager#update
*/
pauseAll: function () {
for (var i = this._tweens.length - 1; i >= 0; i--) {
this._tweens[i].pause();
};
}
},
/**
* Pauses all currently paused tweens.
*
* @method Phaser.TweenManager#resumeAll
*/
resumeAll: function () {
/**
* Update all the tween objects you added to this manager.
*
* @method Phaser.TweenManager#update
* @returns {boolean} Return false if there's no tween to update, otherwise return true.
*/
update: function () {
for (var i = this._tweens.length - 1; i >= 0; i--) {
this._tweens[i].resume();
};
if ( this._tweens.length === 0 && this._add.length === 0 )
{
return false;
}
var i = 0;
var numTweens = this._tweens.length;
while ( i &lt; numTweens ) {
if ( this._tweens[ i ].update( this.game.time.now ) ) {
i++;
} else {
this._tweens.splice( i, 1 );
numTweens--;
}
}
// If there are any new tweens to be added, do so now - otherwise they can be spliced out of the array before ever running
if (this._add.length > 0)
{
this._tweens = this._tweens.concat(this._add);
this._add.length = 0;
}
return true;
},
/**
* Checks to see if a particular Sprite is currently being tweened.
*
* @method Phaser.TweenManager#isTweening
* @param {object} object - The object to check for tweens against.
* @returns {boolean} Returns true if the object is currently being tweened, false if not.
*/
isTweening: function(object) {
return this._tweens.some(function(tween) {
return tween._object === object;
});
},
/**
* Pauses all currently running tweens.
*
* @method Phaser.TweenManager#update
*/
pauseAll: function () {
for (var i = this._tweens.length - 1; i >= 0; i--) {
this._tweens[i].pause();
}
},
/**
* Pauses all currently paused tweens.
*
* @method Phaser.TweenManager#resumeAll
*/
resumeAll: function () {
for (var i = this._tweens.length - 1; i >= 0; i--) {
this._tweens[i].resume();
}
}
@@ -603,7 +646,7 @@ Phaser.TweenManager.prototype = {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Thu Nov 07 2013 06:07:33 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>