Updated documentation.

This commit is contained in:
photonstorm
2013-11-28 15:57:09 +00:00
parent 8da9b67c18
commit f22159e257
193 changed files with 68905 additions and 93104 deletions
+497 -2
View File
@@ -54,6 +54,10 @@
<a href="Phaser.AnimationParser.html">AnimationParser</a>
</li>
<li>
<a href="Phaser.BitmapData.html">BitmapData</a>
</li>
<li>
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
@@ -138,6 +142,10 @@
<a href="Phaser.Events.html">Events</a>
</li>
<li>
<a href="Phaser.Filter.html">Filter</a>
</li>
<li>
<a href="Phaser.Frame.html">Frame</a>
</li>
@@ -302,6 +310,26 @@
<a href="Phaser.Text.html">Text</a>
</li>
<li>
<a href="Phaser.Tile.html">Tile</a>
</li>
<li>
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li>
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li>
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li>
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li>
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
@@ -310,6 +338,10 @@
<a href="Phaser.Time.html">Time</a>
</li>
<li>
<a href="Phaser.Timer.html">Timer</a>
</li>
<li>
<a href="Phaser.Touch.html">Touch</a>
</li>
@@ -356,6 +388,14 @@
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
</li>
<li>
<a href="global.html#render">render</a>
</li>
<li>
<a href="global.html#renderXY">renderXY</a>
</li>
<li>
<a href="global.html#right">right</a>
</li>
@@ -742,7 +782,7 @@
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Utils.js.html">utils/Utils.js</a>, <a href="Utils.js.html#sunlight-1-line-204">line 204</a>
<a href="Utils.js.html">utils/Utils.js</a>, <a href="Utils.js.html#sunlight-1-line-243">line 243</a>
</li></ul></dd>
@@ -784,6 +824,461 @@
</dd>
<dt>
<h4 class="name" id="render"><span class="type-signature"></span>render<span class="signature">(displayObject, <span class="optional">position</span>, <span class="optional">clear</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This function will draw the display object to the texture. If the display object is a Group or has children it will
draw all children as well.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>displayObject</code></td>
<td class="type">
<span class="param-type">DisplayObject</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The display object to render this texture on.</p></td>
</tr>
<tr>
<td class="name"><code>position</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>Where to draw the display object.</p></td>
</tr>
<tr>
<td class="name"><code>clear</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true the texture will be cleared before the displayObject is drawn.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="RenderTexture.js.html#sunlight-1-line-71">line 71</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="renderXY"><span class="type-signature"></span>renderXY<span class="signature">(displayObject, x, y, <span class="optional">clear</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This function will draw the display object to the texture at the given x/y coordinates.
If the display object is a Group or has children it will draw all children as well.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>displayObject</code></td>
<td class="type">
<span class="param-type">DisplayObject</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The display object to render this texture on.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The x coordinate to draw the display object at.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The y coordinate to draw the display object at.</p></td>
</tr>
<tr>
<td class="name"><code>clear</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true the texture will be cleared before the displayObject is drawn.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="RenderTexture.js.html#sunlight-1-line-101">line 101</a>
</li></ul></dd>
</dl>
</dd>
@@ -1020,7 +1515,7 @@ However it does affect the width property.</p>
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