mirror of
https://github.com/wassname/phaser.git
synced 2026-08-12 12:20:38 +08:00
Updated documentation.
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
|
||||
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
|
||||
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
|
||||
|
||||
function preload() {
|
||||
|
||||
@@ -37,18 +37,6 @@ function create() {
|
||||
|
||||
tileset = game.add.tileset('tiles');
|
||||
|
||||
layer = game.add.tilemapLayer(0, 100, 800, 600, tileset, map, 0);
|
||||
|
||||
layer.fixedToCamera = false;
|
||||
|
||||
// layer.position.y = 200;
|
||||
|
||||
layer.resizeWorld();
|
||||
layer = game.add.tilemapLayer(0, 0, 800, 600, tileset, map, 0);
|
||||
|
||||
}
|
||||
|
||||
function update() {
|
||||
|
||||
layer.scrollX--;
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user