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Updated documentation.
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@@ -5,11 +5,16 @@
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*/
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/**
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* Creates a new `BitmapText` object. BitmapText work by taking a texture file and an XML file that describes the font layout.
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* On Windows you can use the free app BMFont: http://www.angelcode.com/products/bmfont/
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* On OS X we recommend Glyph Designer: http://www.71squared.com/en/glyphdesigner
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* Creates a new BitmapText object.
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*
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* @class Phaser.BitmapText
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*
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* @classdesc BitmapText objects work by taking a texture file and an XML file that describes the font layout.
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*
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* On Windows you can use the free app BMFont: http://www.angelcode.com/products/bmfont/
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*
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* On OS X we recommend Glyph Designer: http://www.71squared.com/en/glyphdesigner
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*
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* @constructor
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* @param {Phaser.Game} game - A reference to the currently running game.
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* @param {number} x - X position of the new bitmapText object.
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