Updated documentation.

This commit is contained in:
photonstorm
2013-11-28 15:57:09 +00:00
parent 8da9b67c18
commit f22159e257
193 changed files with 68905 additions and 93104 deletions
+5 -5
View File
@@ -295,19 +295,19 @@ Phaser.GameObjectFactory.prototype = {
* A WebGL shader/filter that can be applied to Sprites.
*
* @method Phaser.GameObjectFactory#filter
* @param {string} filter - The name of the filter you wish to create, for example "HueRotate" or "SineWave"
* @param {...} - Whatever parameters are needed to be passed to the filter init function.
* @param {string} filter - The name of the filter you wish to create, for example HueRotate or SineWave.
* @param {any} - Whatever parameters are needed to be passed to the filter init function.
* @return {Phaser.Filter} The newly created Phaser.Filter object.
*/
filter: function (filter) {
var args = Array.prototype.splice.call(arguments, 1);
var f = new Phaser.Filter[filter](this.game);
var filter = new Phaser.Filter[filter](this.game);
f.init.apply(f, args);
filter.init.apply(filter, args);
return f;
return filter;
}