Camera updates, scrollFix check and some new pictures and tests.

This commit is contained in:
Richard Davey
2013-05-29 17:31:57 +01:00
parent 7b4374cabf
commit f3c9049e76
40 changed files with 342 additions and 197 deletions
+4 -1
View File
@@ -26,6 +26,10 @@ TODO:
* Removed ignoreGlobalUpdate because it checks exists etc in the Group update, so remove those checks from Sprite.update (same for render)
* Investigate why tweens don't restart after the game pauses
* Fix bug in Tween yoyo + loop combo
* Copy the setTransform from Sprite to Camera
* Move Camera.scroll.x to just Camera.x/y
V1.0.0
@@ -41,7 +45,6 @@ V1.0.0
* Refactored QuadTree so it no longer creates any temporary variables in any methods.
* The Sprite Renderer now uses a single setTransform for scale, rotation and translation that respects the Sprite.origin value in all cases.
* Sprite.modified is set to true if scale, rotation, skew or flip have been used.
* By default the Sprite.origin is set to the center of the sprite, but can be offset to anywhere.
* Added Tween.loop property so they can now re-run themselves indefinitely.
* Added Tween.yoyo property so they can reverse themselves after completing.