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https://github.com/wassname/phaser.git
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Plugin Support added and CameraFX re-enabled
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@@ -158,12 +158,8 @@ module Phaser {
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* Pre-render is called at the start of the object render cycle, before any transforms have taken place.
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* It happens directly AFTER a canvas context.save has happened if added to a Camera.
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* @param {Camera} camera
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* @param {number} cameraX
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* @param {number} cameraY
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* @param {number} cameraWidth
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* @param {number} cameraHeight
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*/
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public preRender(camera:Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number) {
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public preRender(camera:Camera) {
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if (this.visible)
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{
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@@ -171,7 +167,7 @@ module Phaser {
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{
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if (this._fx[i].preRender)
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{
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this._fx[i].effect.preRender(camera, cameraX, cameraY, cameraWidth, cameraHeight);
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this._fx[i].effect.preRender(camera);
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}
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}
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}
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@@ -181,12 +177,8 @@ module Phaser {
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/**
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* render is called during the objects render cycle, right after all transforms have finished, but before any children/image data is rendered.
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* @param {Camera} camera
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* @param {number} cameraX
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* @param {number} cameraY
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* @param {number} cameraWidth
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* @param {number} cameraHeight
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*/
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public render(camera:Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number) {
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public render(camera:Camera) {
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if (this.visible)
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{
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@@ -194,7 +186,7 @@ module Phaser {
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{
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if (this._fx[i].preRender)
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{
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this._fx[i].effect.preRender(camera, cameraX, cameraY, cameraWidth, cameraHeight);
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this._fx[i].effect.preRender(camera);
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}
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}
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}
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@@ -205,7 +197,7 @@ module Phaser {
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* Post-render is called during the objects render cycle, after the children/image data has been rendered.
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* It happens directly BEFORE a canvas context.restore has happened if added to a Camera.
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*/
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public postRender(camera:Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number) {
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public postRender(camera:Camera) {
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if (this.visible)
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{
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@@ -213,7 +205,7 @@ module Phaser {
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{
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if (this._fx[i].postRender)
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{
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this._fx[i].effect.postRender(camera, cameraX, cameraY, cameraWidth, cameraHeight);
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this._fx[i].effect.postRender(camera);
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}
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}
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}
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