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Plugin Support added and CameraFX re-enabled
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/// <reference path="../Phaser/Game.ts" />
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/// <reference path="IPlugin.ts" />
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/**
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* Phaser - Example Plugin
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*/
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module Phaser.Plugins {
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export class Example implements Phaser.IPlugin {
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constructor(game: Phaser.Game) {
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this.game = game;
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this.active = true;
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this.visible = true;
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}
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/**
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* The essential reference to the main game object.
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*/
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public game: Game;
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/**
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* Controls whether preUpdate or postUpdate are called
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*/
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public active: bool;
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/**
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* Controls whether preRender or postRender are called
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*/
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public visible: bool;
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/**
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* Pre-update is called at the start of the update cycle, before any other updates have taken place.
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* It is only called if active is set to true.
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*/
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public preUpdate() {
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}
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/**
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* Post-update is called at the end of the objects update cycle, after other update logic has taken place.
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* It is only called if active is set to true.
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*/
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public postUpdate() {
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}
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/**
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* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
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* It is only called if visible is set to true.
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*/
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public preRender() {
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}
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/**
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* Post-render is called after every camera and game object has been rendered, also after any custom postRender callbacks have been run.
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* It is only called if visible is set to true.
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*/
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public postRender() {
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}
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/**
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* Clear down this Plugin and null out references
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*/
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public destroy() {
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this.game = null;
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}
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}
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}
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