Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!)

This commit is contained in:
Richard Davey
2013-04-15 15:42:13 +01:00
parent ebf83609ae
commit f4bf6c607f
12 changed files with 187 additions and 73 deletions
+7 -2
View File
@@ -1,9 +1,9 @@
Phaser
======
Version 0.7
Version 0.8
14th April 2013
15th April 2013
By Richard Davey, [Photon Storm](http://www.photonstorm.com)
@@ -18,6 +18,11 @@ For support post to the Phaser board on the [HTML5 Game Devs forum](http://www.h
Change Log
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V0.8
Added ability to set Sprite frame by name (sprite.frameName), useful when you've loaded a Texture Atlas with filename values set rather than using frame indexes.
Updated texture atlas 4 demo to show this.
V0.7
Renamed FullScreen to StageScaleMode as it's much more fitting. Tested across Android and iOS with the various scale modes.