mirror of
https://github.com/wassname/phaser.git
synced 2026-08-16 11:25:21 +08:00
Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!)
This commit is contained in:
@@ -1,9 +1,9 @@
|
||||
Phaser
|
||||
======
|
||||
|
||||
Version 0.7
|
||||
Version 0.8
|
||||
|
||||
14th April 2013
|
||||
15th April 2013
|
||||
|
||||
By Richard Davey, [Photon Storm](http://www.photonstorm.com)
|
||||
|
||||
@@ -18,6 +18,11 @@ For support post to the Phaser board on the [HTML5 Game Devs forum](http://www.h
|
||||
Change Log
|
||||
----------
|
||||
|
||||
V0.8
|
||||
|
||||
Added ability to set Sprite frame by name (sprite.frameName), useful when you've loaded a Texture Atlas with filename values set rather than using frame indexes.
|
||||
Updated texture atlas 4 demo to show this.
|
||||
|
||||
V0.7
|
||||
|
||||
Renamed FullScreen to StageScaleMode as it's much more fitting. Tested across Android and iOS with the various scale modes.
|
||||
|
||||
Reference in New Issue
Block a user