1.1.6 release. The final of the 1.1 branch.

This commit is contained in:
photonstorm
2014-02-24 01:28:13 +00:00
parent 529d210006
commit f4ff4d88fe
194 changed files with 4070 additions and 2236 deletions
+21 -185
View File
@@ -2054,7 +2054,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1228">line 1228</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1199">line 1199</a>
</li></ul></dd>
@@ -2368,7 +2368,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1257">line 1257</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1228">line 1228</a>
</li></ul></dd>
@@ -2715,7 +2715,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1287">line 1287</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1258">line 1258</a>
</li></ul></dd>
@@ -2952,7 +2952,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1209">line 1209</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1180">line 1180</a>
</li></ul></dd>
@@ -3118,7 +3118,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1375">line 1375</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1346">line 1346</a>
</li></ul></dd>
@@ -3302,7 +3302,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1410">line 1410</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1381">line 1381</a>
</li></ul></dd>
@@ -3489,7 +3489,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1392">line 1392</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1363">line 1363</a>
</li></ul></dd>
@@ -4127,7 +4127,7 @@ The collideCallback is an optional function that is only called if two sprites c
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1317">line 1317</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1288">line 1288</a>
</li></ul></dd>
@@ -4313,7 +4313,7 @@ If you need to calculate from the center of a display object instead use the met
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1354">line 1354</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1325">line 1325</a>
</li></ul></dd>
@@ -4502,7 +4502,7 @@ If you need to calculate from the center of a display object instead use the met
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1334">line 1334</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1305">line 1305</a>
</li></ul></dd>
@@ -4667,7 +4667,7 @@ Objects must expose properties: width, height, left, right, top, bottom.</p>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-806">line 806</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-802">line 802</a>
</li></ul></dd>
@@ -4942,7 +4942,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1065">line 1065</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1036">line 1036</a>
</li></ul></dd>
@@ -5218,7 +5218,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1100">line 1100</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1071">line 1071</a>
</li></ul></dd>
@@ -5528,7 +5528,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1135">line 1135</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1106">line 1106</a>
</li></ul></dd>
@@ -5994,7 +5994,7 @@ The second parameter can be an array of objects, of differing types.</p>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1012">line 1012</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-983">line 983</a>
</li></ul></dd>
@@ -6262,7 +6262,7 @@ The second parameter can be an array of objects, of differing types.</p>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-766">line 766</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-762">line 762</a>
</li></ul></dd>
@@ -6426,171 +6426,7 @@ The second parameter can be an array of objects, of differing types.</p>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-891">line 891</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>Returns true if the body was separated, otherwise false.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">boolean</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="separateTiles"><span class="type-signature"></span>separateTiles<span class="signature">(body, tiles)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>The core separation function to separate a physics body and an array of tiles.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>body</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Arcade.Body.html">Phaser.Physics.Arcade.Body</a></span>
</td>
<td class="description last"><p>The Body object to separate.</p></td>
</tr>
<tr>
<td class="name"><code>tiles</code></td>
<td class="type">
<span class="param-type">array.&lt;<a href="Phaser.Tile.html">Phaser.Tile</a>></span>
</td>
<td class="description last"><p>The array of tiles to collide against.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-865">line 865</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-862">line 862</a>
</li></ul></dd>
@@ -7407,7 +7243,7 @@ Objects must expose properties: width, height, left, right, top, bottom.</p>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-832">line 832</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-829">line 829</a>
</li></ul></dd>
@@ -7762,7 +7598,7 @@ One way to use this is: velocityFromAngle(angle, 200, sprite.velocity) which wil
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1171">line 1171</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1142">line 1142</a>
</li></ul></dd>
@@ -8001,7 +7837,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1190">line 1190</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1161">line 1161</a>
</li></ul></dd>
@@ -8077,7 +7913,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
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