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Lots of fixes and updates to ArcadePhysics and Group, plus more examples.
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@@ -455,7 +455,7 @@ Phaser.Utils.Debug.prototype = {
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this.line('Sprite: ' + ' (' + sprite.width + ' x ' + sprite.height + ') anchor: ' + sprite.anchor.x + ' x ' + sprite.anchor.y);
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this.line('x: ' + sprite.x.toFixed(1) + ' y: ' + sprite.y.toFixed(1));
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this.line('angle: ' + sprite.angle + ' rotation: ' + sprite.rotation.toFixed(1));
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this.line('angle: ' + sprite.angle.toFixed(1) + ' rotation: ' + sprite.rotation.toFixed(1));
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this.line('visible: ' + sprite.visible + ' in camera: ' + sprite.inCamera);
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this.line('body x: ' + sprite.body.x.toFixed(1) + ' y: ' + sprite.body.y.toFixed(1));
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