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Merge pull request #61 from powerfear/master
make tweens chainable with .to
This commit is contained in:
+39
-8
@@ -35,6 +35,7 @@ Phaser.Tween = function (object, game) {
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this._onCompleteCallback = null;
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this._pausedTime = 0;
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this._parent = null;
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this.pendingDelete = false;
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@@ -71,26 +72,39 @@ Phaser.Tween.prototype = {
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repeat = repeat || 0;
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yoyo = yoyo || false;
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this._repeat = repeat;
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this._duration = duration;
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this._valuesEnd = properties;
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var self;
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if (this._parent)
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{
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self = this._manager.create(this._object);
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self._parent = this._parent;
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this.chain(self);
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}
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else
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{
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self = this;
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self._parent = self;
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}
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self._repeat = repeat;
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self._duration = duration;
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self._valuesEnd = properties;
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if (ease !== null)
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{
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this._easingFunction = ease;
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self._easingFunction = ease;
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}
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if (delay > 0)
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{
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this._delayTime = delay;
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self._delayTime = delay;
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}
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this._yoyo = yoyo;
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self._yoyo = yoyo;
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if (autoStart) {
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return this.start();
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return self.start();
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} else {
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return this;
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return self;
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}
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},
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@@ -192,6 +206,23 @@ Phaser.Tween.prototype = {
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},
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/**
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* Loop a chain of tweens
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*
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* Usage:
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* game.add.tween(p).to({ x: 700 }, 1000, Phaser.Easing.Linear.None, true)
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* .to({ y: 300 }, 1000, Phaser.Easing.Linear.None)
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* .to({ x: 0 }, 1000, Phaser.Easing.Linear.None)
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* .to({ y: 0 }, 1000, Phaser.Easing.Linear.None)
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* .loop();
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*
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* @return {Tween} Itself.
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*/
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loop: function() {
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if (this._parent) this.chain(this._parent);
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return this;
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},
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onStartCallback: function ( callback ) {
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this._onStartCallback = callback;
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