Not fully working, but commit for posterity. Time to rollback if we're ever going to get this released.

This commit is contained in:
photonstorm
2014-01-22 12:31:35 +00:00
parent 7a0e9a478c
commit f6af6fe0a3
2 changed files with 234 additions and 33 deletions
+6 -5
View File
@@ -34,12 +34,13 @@ function create() {
function test7() {
game.physics.gravity.x = 200;
game.physics.gravity.y = 200;
sprite = game.add.sprite(300, 300, 'gameboy', 0);
sprite.name = 'red';
sprite.body.collideWorldBounds = true;
sprite.body.bounce.setTo(0.8, 0.8);
// sprite.body.velocity.y = 100;
// sprite.body.gravity.y = 200;
@@ -277,14 +278,14 @@ function render() {
if (sprite)
{
game.debug.renderBodyInfo(sprite, 16, 24);
game.debug.renderText(sprite.name + ' x: ' + sprite.x.toFixed(2) + ' dx: ' + sprite.body._dx.toFixed(2), 16, 500);
game.debug.renderText(sprite.name + ' y: ' + sprite.y.toFixed(2) + ' dy: ' + sprite.body._dy.toFixed(2), 16, 520);
// game.debug.renderText(sprite.name + ' x: ' + sprite.x.toFixed(2) + ' dx: ' + sprite.body._dx.toFixed(2), 16, 500);
// game.debug.renderText(sprite.name + ' y: ' + sprite.y.toFixed(2) + ' dy: ' + sprite.body._dy.toFixed(2), 16, 520);
}
if (sprite2)
{
game.debug.renderBodyInfo(sprite2, 16, 190);
game.debug.renderText(sprite2.name + ' x: ' + sprite2.x, 400, 500);
// game.debug.renderBodyInfo(sprite2, 16, 190);
// game.debug.renderText(sprite2.name + ' x: ' + sprite2.x, 400, 500);
}
}