mirror of
https://github.com/wassname/phaser.git
synced 2026-07-04 17:20:31 +08:00
Not fully working, but commit for posterity. Time to rollback if we're ever going to get this released.
This commit is contained in:
@@ -34,12 +34,13 @@ function create() {
|
||||
|
||||
function test7() {
|
||||
|
||||
game.physics.gravity.x = 200;
|
||||
game.physics.gravity.y = 200;
|
||||
|
||||
sprite = game.add.sprite(300, 300, 'gameboy', 0);
|
||||
sprite.name = 'red';
|
||||
sprite.body.collideWorldBounds = true;
|
||||
sprite.body.bounce.setTo(0.8, 0.8);
|
||||
|
||||
// sprite.body.velocity.y = 100;
|
||||
|
||||
// sprite.body.gravity.y = 200;
|
||||
@@ -277,14 +278,14 @@ function render() {
|
||||
if (sprite)
|
||||
{
|
||||
game.debug.renderBodyInfo(sprite, 16, 24);
|
||||
game.debug.renderText(sprite.name + ' x: ' + sprite.x.toFixed(2) + ' dx: ' + sprite.body._dx.toFixed(2), 16, 500);
|
||||
game.debug.renderText(sprite.name + ' y: ' + sprite.y.toFixed(2) + ' dy: ' + sprite.body._dy.toFixed(2), 16, 520);
|
||||
// game.debug.renderText(sprite.name + ' x: ' + sprite.x.toFixed(2) + ' dx: ' + sprite.body._dx.toFixed(2), 16, 500);
|
||||
// game.debug.renderText(sprite.name + ' y: ' + sprite.y.toFixed(2) + ' dy: ' + sprite.body._dy.toFixed(2), 16, 520);
|
||||
}
|
||||
|
||||
if (sprite2)
|
||||
{
|
||||
game.debug.renderBodyInfo(sprite2, 16, 190);
|
||||
game.debug.renderText(sprite2.name + ' x: ' + sprite2.x, 400, 500);
|
||||
// game.debug.renderBodyInfo(sprite2, 16, 190);
|
||||
// game.debug.renderText(sprite2.name + ' x: ' + sprite2.x, 400, 500);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user